public void SetTransit(CelestialObject targetBody, int warpSpeed, int startTurn, Config conf)
		{
			var start = GetPosition(startTurn, conf.SecondsPerTurn); // init from locations and time
			if (OrbitsObjectID != null) FromObjectID = OrbitsObjectID;
			else FromObjectID = null;
			StartBattleTurn = startTurn;
			CelestialObjectByToObjectID = targetBody;
			FromX = (float)start.X;
			FromY = (float)start.Y;
			Warp = warpSpeed;

			if (FromObjectID == ToObjectID) throw new ApplicationException("Invalid order - from == to");

			var turn = startTurn + 1;

			var failSafe = 1000;
			Position dest;
			do
			{
				dest = targetBody.GetPosition(turn*conf.SecondsPerTurn, conf.SecondsPerTurn);
				var vector = dest - start;
				var curPos = vector.Normalized()*(conf.WarpDistance*warpSpeed*(turn - startTurn));
				var targetToCur = curPos - dest;
				if (targetToCur.X/vector.X >= 0 && targetToCur.Y/vector.Y >= 0) break; // we are "past" target
				turn++;
			} while (failSafe-- > 0);

			if (failSafe == 0) throw new ApplicationException("Erro in fleet settransit logic");

			EndBattleTurn = turn;
			ToX = (float)dest.X;
			ToY = (float)dest.Y;

		}
		public Config GetConfig()
		{
			if (lastConfig != null) return lastConfig;
			var c = Configs.FirstOrDefault();
			if (c == null) {
				c = new Config();
				Configs.InsertOnSubmit(c);
			}
			lastConfig = c;
			return c;
		}
 partial void DeleteConfig(Config instance);
 partial void UpdateConfig(Config instance);
 partial void InsertConfig(Config instance);