private void ChangeAMode(S.ChangeAMode p) { AMode = p.Mode; switch (p.Mode) { case AttackMode.Peace: ChatDialog.ReceiveChat("[Attack Mode: Peaceful]", ChatType.Hint); break; case AttackMode.Group: ChatDialog.ReceiveChat("[Attack Mode: Group]", ChatType.Hint); break; case AttackMode.Guild: ChatDialog.ReceiveChat("[Attack Mode: Guild]", ChatType.Hint); break; case AttackMode.EnemyGuild: ChatDialog.ReceiveChat("[Attack Mode: Enemy Guild]", ChatType.Hint); break; case AttackMode.RedBrown: ChatDialog.ReceiveChat("[Attack Mode: Red+Brown]", ChatType.Hint); break; case AttackMode.All: ChatDialog.ReceiveChat("[Attack Mode: All]", ChatType.Hint); break; } }
public static void AttackMode(S.ChangeAMode p) { gameManager.AttackMode(p); }
public void AttackMode(S.ChangeAMode p) { GameScene.SetAttackMode(p.Mode); }