Ejemplo n.º 1
0
        private void ChangeAMode(S.ChangeAMode p)
        {
            AMode = p.Mode;

            switch (p.Mode)
            {
            case AttackMode.Peace:
                ChatDialog.ReceiveChat("[Attack Mode: Peaceful]", ChatType.Hint);
                break;

            case AttackMode.Group:
                ChatDialog.ReceiveChat("[Attack Mode: Group]", ChatType.Hint);
                break;

            case AttackMode.Guild:
                ChatDialog.ReceiveChat("[Attack Mode: Guild]", ChatType.Hint);
                break;

            case AttackMode.EnemyGuild:
                ChatDialog.ReceiveChat("[Attack Mode: Enemy Guild]", ChatType.Hint);
                break;

            case AttackMode.RedBrown:
                ChatDialog.ReceiveChat("[Attack Mode: Red+Brown]", ChatType.Hint);
                break;

            case AttackMode.All:
                ChatDialog.ReceiveChat("[Attack Mode: All]", ChatType.Hint);
                break;
            }
        }
Ejemplo n.º 2
0
 public static void AttackMode(S.ChangeAMode p)
 {
     gameManager.AttackMode(p);
 }
Ejemplo n.º 3
0
 public void AttackMode(S.ChangeAMode p)
 {
     GameScene.SetAttackMode(p.Mode);
 }