public static void ActivateEmbrace(PlayerMobile pm) { int duration = GetHonorDuration(pm); int usedPoints; if (pm.Virtues.Honor < 4399) { usedPoints = 400; } else if (pm.Virtues.Honor < 10599) { usedPoints = 600; } else { usedPoints = 1000; } VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints); pm.HonorActive = true; pm.SendLocalizedMessage(1063235); // You embrace your honor Timer.DelayCall(TimeSpan.FromSeconds(duration), delegate() { pm.HonorActive = false; pm.LastHonorUse = DateTime.UtcNow; pm.SendLocalizedMessage(1063236); // You no longer embrace your honor }); }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastValorLoss + LossDelay) < DateTime.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Valor)) { from.SendLocalizedMessage(1054040); // You have lost some Valor. } VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Valor); pm.LastValorLoss = DateTime.Now; } } catch { } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastJusticeLoss + LossDelay) < DateTime.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Justice)) { from.SendLocalizedMessage(1049373); // You have lost some Justice. } pm.LastJusticeLoss = DateTime.Now; } } catch { } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastSacrificeLoss + LossDelay) < DateTime.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Sacrifice, LossAmount)) { from.SendLocalizedMessage(1052041); // You have lost some Sacrifice. } VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Sacrifice); pm.AvailableResurrects = (int)level; pm.LastSacrificeLoss = DateTime.Now; } } catch { } }
public static void CheckAtrophy(Mobile from) { if (from is not PlayerMobile pm) { return; } try { if (pm.LastSacrificeLoss + LossDelay < Core.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Sacrifice, LossAmount)) { from.SendLocalizedMessage(1052041); // You have lost some Sacrifice. } var level = VirtueHelper.GetLevel(from, VirtueName.Sacrifice); pm.AvailableResurrects = (int)level; pm.LastSacrificeLoss = Core.Now; } } catch { // ignored } }
public static void Humility(Mobile from, object targ) { if (!(targ is Mobile)) { return; } BaseCreature bc = targ as BaseCreature; VirtueLevel vl = VirtueHelper.GetLevel(from, VirtueName.Humility); if (bc != null && bc.ControlMaster == @from && vl >= VirtueLevel.Seeker) { int usedPoints; if (from.Virtues.Humility < 4399) { usedPoints = 400; } else if (from.Virtues.Humility < 10599) { usedPoints = 600; } else { usedPoints = 1000; } VirtueHelper.Atrophy(from, VirtueName.Humility, usedPoints); switch (vl) { case VirtueLevel.Seeker: bc.HumilityBuff = 1; break; case VirtueLevel.Follower: bc.HumilityBuff = 2; break; case VirtueLevel.Knight: bc.HumilityBuff = 3; break; } Timer mTimer = new HumilityTimer(bc); mTimer.Start(); from.SendLocalizedMessage(1155819); } else { from.SendMessage("You can only embrace your Humility on a pet.");//get cliloc } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastSacrificeLoss + LossDelay) < DateTime.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Sacrifice)) { from.SendLocalizedMessage(1052041); // You have lost some Sacrifice. } VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Sacrifice); int resurrects = 0; if (level >= VirtueLevel.Knight) { resurrects = 3; } else if (level >= VirtueLevel.Follower) { resurrects = 2; } else if (level >= VirtueLevel.Seeker) { resurrects = 1; } pm.AvailableResurrects = resurrects; pm.LastSacrificeLoss = DateTime.Now; } } catch { } }
private static void EmbraceHonor(PlayerMobile pm) { if (pm.HonorActive) { pm.SendLocalizedMessage(1063230); // You must wait awhile before you can embrace honor again. return; } int duration = GetHonorDuration(pm); if (duration == 0) { pm.SendLocalizedMessage(1063234); // You do not have enough honor to do that return; } TimeSpan waitTime = DateTime.UtcNow - pm.LastHonorUse; if (waitTime < UseDelay) { TimeSpan remainingTime = UseDelay - waitTime; int remainingMinutes = (int)Math.Ceiling(remainingTime.TotalMinutes); pm.SendLocalizedMessage(1063240, remainingMinutes.ToString()); // You must wait ~1_HONOR_WAIT~ minutes before embracing honor again return; } int usedPoints = pm.Virtues.Honor / 20; VirtueHelper.Atrophy(pm, VirtueName.Honor, usedPoints); pm.HonorActive = true; pm.SendLocalizedMessage(1063235); // You embrace your honor Timer.DelayCall(TimeSpan.FromSeconds(duration), delegate() { pm.HonorActive = false; pm.LastHonorUse = DateTime.UtcNow; pm.SendLocalizedMessage(1063236); // You no longer embrace your honor }); }
public static void CheckAtrophy(Mobile from) { if (!(from is PlayerMobile pm)) { return; } try { if (pm.LastCompassionLoss + LossDelay < DateTime.UtcNow) { VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount); // OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.UtcNow; } } catch { // ignored } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastCompassionLoss + LossDelay) < DateTime.Now) { VirtueHelper.Atrophy(from, VirtueName.Compassion); pm.LastCompassionLoss = DateTime.Now; } } catch { } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastCompassionLoss + LossDelay) < DateTime.Now) { VirtueHelper.Atrophy(from, VirtueName.Compassion, LossAmount); //OSI has no cliloc message for losing compassion. Weird. pm.LastCompassionLoss = DateTime.Now; } } catch { } }
public static void CheckAtrophy(Mobile from) { if (!(from is PlayerMobile pm)) { return; } try { if (pm.LastValorLoss + LossDelay < DateTime.UtcNow) { if (VirtueHelper.Atrophy(from, VirtueName.Valor, LossAmount)) { from.SendLocalizedMessage(1054040); // You have lost some Valor. } pm.LastValorLoss = DateTime.UtcNow; } } catch { // ignored } }
public static void CheckAtrophy(Mobile from) { if (!(from is PlayerMobile pm)) { return; } try { if (pm.LastJusticeLoss + LossDelay < Core.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Justice, LossAmount)) { from.SendLocalizedMessage(1049373); // You have lost some Justice. } pm.LastJusticeLoss = Core.Now; } } catch { // ignored } }
public static void CheckAtrophy(Mobile from) { PlayerMobile pm = from as PlayerMobile; if (pm == null) { return; } try { if ((pm.LastHonorLoss + LossDelay) < DateTime.Now) { if (VirtueHelper.Atrophy(from, VirtueName.Honor, LossAmount)) { from.SendLocalizedMessage(1063227); // You have lost some Honor. } pm.LastHonorLoss = DateTime.Now; } } catch { } }
public static void OnVirtueUsed(Mobile from) { if (!from.Alive) { return; } if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155829); // You must be a Seeker of Spirituality to invoke this Virtue. } else { from.SendLocalizedMessage(1155827); // Target whom you wish to embrace with your Spirituality from.BeginTarget(10, false, TargetFlags.None, (mobile, targeted) => { if (targeted is Mobile) { Mobile m = targeted as Mobile; if (VirtueHelper.GetLevel(from, VirtueName.Spirituality) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (!m.Alive) { from.SendLocalizedMessage(1155828); // Thy target must be among the living. } else if (m is BaseCreature && !((BaseCreature)m).Controlled && !((BaseCreature)m).Summoned) { from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality. } else if (IsEmbracee(m)) { from.SendLocalizedMessage(1155836); // They are already embraced by Spirituality. } else if (m.MeleeDamageAbsorb > 0) { from.SendLocalizedMessage(1156039); // You may not use the Spirituality Virtue while the Attunement spell is active. } else if (m is BaseCreature || m is PlayerMobile) { SpiritualityContext context = new SpiritualityContext(from, m); ActiveTable[from] = context; m.SendLocalizedMessage(1155839); // Your spirit has been embraced! You feel more powerful! from.SendLocalizedMessage(1155835); // You have lost some Spirituality. BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.Spirituality, 1155824, 1155825, String.Format("{0}\t{1}", context.Reduction.ToString(), context.Pool.ToString()))); // ~1_VAL~% Reduction to Incoming Damage<br>~2_VAL~ Shield HP Remaining VirtueHelper.Atrophy(from, VirtueName.Spirituality, 3200); Timer.DelayCall(TimeSpan.FromMinutes(20), () => { if (ActiveTable != null && ActiveTable.ContainsKey(from)) { ActiveTable.Remove(from); m.SendLocalizedMessage(1155840); // Your spirit is no longer embraced. You feel less powerful. BuffInfo.RemoveBuff(m, BuffIcon.Spirituality); } }); } } else { from.SendLocalizedMessage(1155837); // You can only embrace players and pets with Spirituality. } }); } }
public static void Valor(Mobile from, object targ) { IdolOfTheChampion idol = targ as IdolOfTheChampion; if (idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted) { from.SendLocalizedMessage(1054035); // You must target a Champion Idol to challenge the Champion's spawn! } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (idol.Spawn.HasBeenAdvanced) { from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged! } else { VirtueLevel vl = VirtueHelper.GetLevel(from, VirtueName.Valor); if (idol.Spawn.Active) { if (idol.Spawn.Champion != null) //TODO: Message? { return; } int needed, consumed; switch (idol.Spawn.GetSubLevel()) { case 0: { needed = consumed = 2500; break; } case 1: { needed = consumed = 5000; break; } case 2: { needed = 10000; consumed = 7500; break; } default: { needed = 20000; consumed = 10000; break; } } if (from.Virtues.GetValue((int)VirtueName.Valor) >= needed) { VirtueHelper.Atrophy(from, VirtueName.Valor, consumed); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.HasBeenAdvanced = true; idol.Spawn.AdvanceLevel(); } else { from.SendLocalizedMessage(1054039); // The Champion of this region ignores your challenge. You must further prove your valor. } } else { if (vl == VirtueLevel.Knight) { VirtueHelper.Atrophy(from, VirtueName.Valor, 11000); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.EndRestart(); idol.Spawn.HasBeenAdvanced = true; } else { from.SendLocalizedMessage(1054036); // You must be a Knight of Valor to summon the champion's spawn in this manner! } } } }
public static void OnVirtueUsed(Mobile from) { if (VirtueHelper.GetLevel(from, VirtueName.Humility) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (from.Alive) { from.SendLocalizedMessage(1155817); // Target the pet you wish to embrace with your Humility. from.BeginTarget(10, false, Server.Targeting.TargetFlags.None, (m, targeted) => { if (targeted is BaseCreature) { BaseCreature bc = targeted as BaseCreature; if (!bc.Alive) { from.SendLocalizedMessage(1155815); // You cannot embrace Humility on the dead! } else if (VirtueHelper.GetLevel(m, VirtueName.Humility) < VirtueLevel.Seeker) { from.SendLocalizedMessage(1155812); // You must be at least a Seeker of Humility to Invoke this ability. } else if (!bc.Controlled && !bc.Summoned) { from.SendLocalizedMessage(1155813); // You can only embrace your Humility on a pet. } else if (ActiveTable.ContainsKey(bc)) { from.SendLocalizedMessage(1156047); // That pet has already embraced Humility. } else { VirtueHelper.Atrophy(from, VirtueName.Humility, 3200); from.SendLocalizedMessage(1155818); // You have lost some Humility. ActiveTable[bc] = from; m.PrivateOverheadMessage(Server.Network.MessageType.Regular, 1150, 1155819, from.NetState); // *Your pet surges with the power of your Humility!* bc.FixedEffect(0x373A, 10, 16); BuffInfo.AddBuff(from, new BuffInfo(BuffIcon.Humility, 1156049, 1156050, TimeSpan.FromMinutes(20), from, String.Format("{0}\t{1}", bc.Name, GetRegenBonus(bc)))); // Pet: ~1_NAME~<br>+~2_VAL~ HPR<br> CheckTimer(); bc.ResetStatTimers(); Timer.DelayCall(TimeSpan.FromMinutes(20), (o) => { Mobile mob = o as Mobile; if (mob != null && ActiveTable.ContainsKey(mob)) { Mobile user = ActiveTable[mob]; ActiveTable.Remove(mob); BuffInfo.RemoveBuff(user, BuffIcon.Humility); user.PrivateOverheadMessage(Server.Network.MessageType.Regular, 1150, 1155823, from.NetState); // *Your pet's power returns to normal* CheckTimer(); } }, bc); } } else { from.SendLocalizedMessage(1155813); // You can only embrace your Humility on a pet. } }); } }
public static void Valor(Mobile from, object targeted) { if (!from.CheckAlive()) { return; } IdolOfTheChampion idol = targeted as IdolOfTheChampion; if (idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted) { from.SendLocalizedMessage(1054035); // You must target a Champion Idol to challenge the Champion's spawn! } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (idol.Spawn.HasBeenAdvanced) { from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged! } else { if (idol.Spawn.Active) { if (idol.Spawn.Champion != null) { from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged! return; } int needed, consumed; switch (idol.Spawn.GetSubLevel()) { case 0: { needed = 2500; consumed = 2500; break; } case 1: { needed = 5000; consumed = 5000; break; } case 2: { needed = 10000; consumed = 7500; break; } default: { needed = 20000; consumed = 10000; break; } } if (from.Virtues.GetValue((int)VirtueName.Valor) >= needed) { VirtueHelper.Atrophy(from, VirtueName.Valor, consumed); from.SendLocalizedMessage(1054040); // You have lost some Valor. // Your challenge is heard by the Champion of this region! Beware its wrath! idol.PublicOverheadMessage(Network.MessageType.Regular, 0x3B2, 1054037, ""); idol.Spawn.HasBeenAdvanced = true; idol.Spawn.AdvanceLevel(); } else { from.SendLocalizedMessage(1054039); // The Champion of this region ignores your challenge. You must further prove your valor. } } else { VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Valor); if (level >= VirtueLevel.Knight) { idol.Spawn.Active = true; if (idol.Spawn.RandomizeType) { switch (Utility.Random(5)) { case 0: idol.Spawn.Type = ChampionSpawnType.VerminHorde; break; case 1: idol.Spawn.Type = ChampionSpawnType.UnholyTerror; break; case 2: idol.Spawn.Type = ChampionSpawnType.ColdBlood; break; case 3: idol.Spawn.Type = ChampionSpawnType.Abyss; break; case 4: idol.Spawn.Type = ChampionSpawnType.Arachnid; break; } } // It's strange, but at OSI Valor not only activate spawn but also increase 2-4 levels on it. // If counts of increased levels less than 4, champion spawn can be used with Valor again for advance level. int candles = Utility.RandomMinMax(2, 4); idol.Spawn.Level = candles; if (candles > 3) { idol.Spawn.HasBeenAdvanced = true; } VirtueHelper.Atrophy(from, VirtueName.Valor, 11000); from.SendLocalizedMessage(1054040); // You have lost some Valor. // Your challenge is heard by the Champion of this region! Beware its wrath! idol.PublicOverheadMessage(Network.MessageType.Regular, 0x3B2, 1054037, ""); } else { from.SendLocalizedMessage(1054036); // You must be a Knight of Valor to summon the champion's spawn in this manner! } } } }
public static void Honor(Mobile from, object targeted) { if (!from.CheckAlive()) { return; } Mobile targ = targeted as Mobile; if (targ == null) { return; } VirtueLevel level = VirtueHelper.GetLevel(from, VirtueName.Honor); if (targ == from) { if (CantEmbrace(from)) { from.SendLocalizedMessage(1063230); // You must wait awhile before you can embrace honor again. return; } if (level < VirtueLevel.Seeker) { from.SendLocalizedMessage(1063234); // You do not have enough honor to do that return; } Timer t = (Timer)m_Table[from]; if (t != null) { t.Stop(); } Timer t2 = (Timer)m_Table2[from]; if (t2 != null) { t.Stop(); } double delay = 0; switch (level) { case VirtueLevel.Seeker: delay = 60.0; break; case VirtueLevel.Follower: delay = 90.0; break; case VirtueLevel.Knight: delay = 120.0; break; } m_Table[from] = t = Timer.DelayCall(TimeSpan.FromSeconds(delay), new TimerStateCallback(Expire_Callback), from); m_Table2[from] = t2 = Timer.DelayCall(TimeSpan.FromMinutes(5.0), new TimerStateCallback(Expire_Callback2), from); from.SendLocalizedMessage(1063235); // You embrace your honor if (VirtueHelper.Atrophy(from, VirtueName.Honor)) { from.SendLocalizedMessage(1063227); // You have lost some Honor. } } else { if (targ is BaseCreature) { BaseCreature cr = targ as BaseCreature; if (cr.HonorOpponent != null && cr.HonorOpponent != from) { from.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent return; } } if (targ is PlayerMobile) { PlayerMobile pm = targ as PlayerMobile; if (pm.HonorOpponent != null && pm.HonorOpponent != from) { from.SendLocalizedMessage(1063233); // Somebody else is honoring this opponent return; } } if (VirtueHelper.IsHighestPath(from, VirtueName.Honor)) { from.SendLocalizedMessage(1063228); // You cannot gain more Honor. return; } if (!from.InRange(targ.Location, 5)) { from.SendLocalizedMessage(1063232); // You are too far away to honor your opponent return; } if (((targ.Hits * 100) / Math.Max(targ.HitsMax, 1)) < 85) { from.SendLocalizedMessage(1063166); // You cannot honor this monster because it is too damaged. return; } if (!NotorietyHandlers.Mobile_AllowHarmful(from, targ)) { return; } if (!from.CanSee(targ) || !from.InLOS(targ)) { return; } from.Direction = from.GetDirectionTo(targ.Location); from.Animate(32, 5, 1, true, false, 0); from.Say(1063231); // I honor you PlayerMobile player = from as PlayerMobile; player.HonorOpponent = targ; if (targ is BaseCreature) { ((BaseCreature)targ).HonorOpponent = player; } if (targ is PlayerMobile) { ((PlayerMobile)targ).HonorOpponent = player; } player.SpotHonor = player.Location; player.Perfection = 0; } }
public static void Valor(Mobile from, object targ) { IdolOfTheChampion idol = targ as IdolOfTheChampion; VirtueLevel vl = VirtueHelper.GetLevel(from, VirtueName.Valor); if (idol == null || idol.Deleted || idol.Spawn == null || idol.Spawn.Deleted) { from.SendLocalizedMessage(1054035); // You must target a Champion Idol to challenge the Champion's spawn! } else if (from.Hidden) { from.SendLocalizedMessage(1052015); // You cannot do that while hidden. } else if (idol.Spawn.OneAdvance == true) { from.SendMessage("You have already advanced this Champion Spawn!"); } else if (idol.Spawn.OneAdvance == false && idol.Spawn.Active) { if (vl == VirtueLevel.Follower) { VirtueHelper.Atrophy(from, VirtueName.Valor, 5000); idol.Spawn.AdvanceLevel(); idol.Spawn.OneAdvance = true; } else { from.SendMessage("You must be a Follower of Valor to advance this Champ Spawn any further."); } } else if (idol.Spawn.HasBeenAdvanced) { from.SendLocalizedMessage(1054038); // The Champion of this region has already been challenged! } else { //VirtueLevel vl = VirtueHelper.GetLevel( from, VirtueName.Valor ); if (idol.Spawn.Active) { if (idol.Spawn.Champion != null) //TODO: Message? { return; } int needed, consumed; switch (idol.Spawn.GetSubLevel()) { case 0: { needed = consumed = 2500; break; } case 1: { needed = consumed = 5000; break; } case 2: { needed = 10000; consumed = 7500; break; } default: { needed = 20000; consumed = 10000; break; } } if (from.Virtues.GetValue((int)VirtueName.Valor) >= needed) { VirtueHelper.Atrophy(from, VirtueName.Valor, consumed); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.HasBeenAdvanced = true; idol.Spawn.AdvanceLevel(); int skulls = Utility.RandomMinMax(1, 3); Console.WriteLine("Random Was = " + skulls); while (skulls <= 3) { idol.Spawn.AdvanceLevel(); skulls++; } } else { from.SendLocalizedMessage(1054039); // The Champion of this region ignores your challenge. You must further prove your valor. } } else { if (vl == VirtueLevel.Knight) { VirtueHelper.Atrophy(from, VirtueName.Valor, 11000); from.SendLocalizedMessage(1054037); // Your challenge is heard by the Champion of this region! Beware its wrath! idol.Spawn.EndRestart(); idol.Spawn.HasBeenAdvanced = true; idol.Spawn.AdvanceLevel(); int skulls = Utility.RandomMinMax(1, 3); Console.WriteLine("Random Was = " + skulls); while (skulls <= 3) { idol.Spawn.AdvanceLevel(); skulls++; } Console.WriteLine("This Gets Called Now."); } else { from.SendLocalizedMessage(1054036); // You must be a Knight of Valor to summon the champion's spawn in this manner! } } } }