Exemple #1
0
        /// <summary>
        /// Executes the specified arguments.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="client">The client.</param>
        /// <param name="closeConnection">The close connection.</param>
        /// <param name="keepOpen">The keep open.</param>
        /// <returns></returns>
        public string Execute(string[] args, TcpClient client, string closeConnection, string keepOpen)
        {
            string        name   = args[0];
            NetworkStream stream = client.GetStream();
            StreamReader  reader = new StreamReader(stream);
            StreamWriter  writer = new StreamWriter(stream);

            Game game = model.FindGameByClient(client);

            if (game == null || game.GetMaze().Name != name)
            {
                new Controller.NestedError("The game is not in the playing list", client);
                return(keepOpen);
            }
            else
            {
                model.DeleteGameFromPlayingGames(name);
                NetworkStream stream2 = game.GetOpponent(client).GetStream();
                StreamReader  reader2 = new StreamReader(stream2);
                StreamWriter  writer2 = new StreamWriter(stream2);
                writer2.WriteLine("exit");
                writer2.Flush();
                return("exit");
            }
        }
Exemple #2
0
        /// <summary>
        /// Executes the specified arguments.
        /// </summary>
        /// <param name="args">The arguments.</param>
        /// <param name="client">The client.</param>
        /// <returns></returns>
        public string Execute(string[] args, TcpClient client, string closeConnection, string keepOpen)
        {
            string direction = args[0];
            Game   game      = model.FindGameByClient(client);

            if (game != null)
            {
                NestedPlay play = new NestedPlay(game.GetMaze().Name, direction, game.GetOpponent(client));
            }
            else
            {
                new Controller.NestedError("you need to start a game first", client);
            }
            return(keepOpen);
        }