/// <summary> /// 玩家登录请求的处理方法 /// </summary> /// <param name="session"></param> /// <param name="data"></param> private void _onLogin(Session session, LoginIn data) { if (_dataBaseAccess.AuthenAccount(data.UserName, data.Password, out ulong UID)) { _connector.SessionBind(session, UID); _connector.SendDataAsync(session, new LoginInfo() { IsLogin = true, PlayerID = UID, Info = "账号登录成功!" }); } else { _connector.SendDataAsync(session, new LoginInfo() { IsLogin = false, Info = "账号不存在或密码错误!" }); } }