Send() private méthode

private Send ( Socket client, String data ) : void
client Socket
data String
Résultat void
 private void CreateLobby()
 {
     connector.Start();
     while (!this.isStarted)
     {
         if (connector.Clients.Count < CountOfPlayers)
         {
             connector.Send("hi", connector.SenderDefaultEndPoint);
             for (int i = 0; i < connector.AllMessages.Count;)
             {
                 string[] message = Encoding.UTF8.GetString(connector.AllMessages[0].Message).Split(' ');
                 if (message[0] == "new")
                 {
                     connector.Send("+new", connector.AllMessages[0].Address);
                     connector.Clients.Add(connector.AllMessages[0].Address);
                     Console.WriteLine("К серверу добавлен новый клиент:" + connector.AllMessages[0].Address);
                 }
                 connector.AllMessages.RemoveAt(0);
             }
         }
         else
         {
             Game.isReadyToStart = true;
             connector.AllMessages.Clear();
             break;
         }
         Thread.Sleep(500);
     }
     Console.WriteLine("Лобби собрано");
 }
Exemple #2
0
        public async void GetServers(Socket socket, string command)
        {
            try
            {
                DbConnect dbClient = new DbConnect();
                string    json     = command + '§' + await GetServers() + '±';

                Connector.Send(socket, json);
            }
            catch
            {
                Console.WriteLine("Db Error");
                Connector.Send(socket, command + '§' + "Error±");
            }
        }
Exemple #3
0
        public async void UnwearCommand(Socket socket, string command, string json)
        {
            try
            {
                DbConnect dbClient   = new DbConnect();
                string    jsonResult = command + '§' + await UnwearCommandResult(json, socket) + '±';

                // TODO добавить authToken
                Connector.Send(socket, jsonResult);
            }
            catch
            {
                Console.WriteLine("DB Error");
                Connector.Send(socket, command + '§' + "{\"result\":\"ERROR\",\"description\":\"error\"}±");
            }
        }