public static void Initialize() { Commands.Register("IdanVis", AccessLevel.GameMaster, new CommandEventHandler(IdanVis_OnCommand)); Commands.Register("IdanBlood", AccessLevel.GameMaster, new CommandEventHandler(IdanBlood_OnCommand)); Commands.Register("IdanCloud", AccessLevel.GameMaster, new CommandEventHandler(IdanCloud_OnCommand)); EventSink.Movement += new MovementEventHandler(EventSink_Movement); }
public static void Initialize() { Commands.Register("Freeze", AccessLevel.Administrator, new CommandEventHandler(Freeze_OnCommand)); Commands.Register("FreezeMap", AccessLevel.Administrator, new CommandEventHandler(FreezeMap_OnCommand)); Commands.Register("FreezeWorld", AccessLevel.Administrator, new CommandEventHandler(FreezeWorld_OnCommand)); Commands.Register("Unfreeze", AccessLevel.Administrator, new CommandEventHandler(Unfreeze_OnCommand)); Commands.Register("UnfreezeMap", AccessLevel.Administrator, new CommandEventHandler(UnfreezeMap_OnCommand)); Commands.Register("UnfreezeWorld", AccessLevel.Administrator, new CommandEventHandler(UnfreezeWorld_OnCommand)); }
public static void Initialize() { EventSink.Speech += new SpeechEventHandler(EventSink_Speech); if (!Directory.Exists("Logs")) { Directory.CreateDirectory("Logs"); } string directory = "Logs/Speech"; if (!Directory.Exists(directory)) { Directory.CreateDirectory(directory); } Console.Write("Speech Logging: Loading..."); try { m_toWrite = new StreamWriter(Path.Combine(directory, String.Format("{0}.log", DateTime.Now.ToLongDateString())), true); m_toWrite.AutoFlush = true; m_toWrite.WriteLine("####################################"); m_toWrite.WriteLine("Logging started on {0}", DateTime.Now); m_toWrite.WriteLine(); Console.WriteLine("done"); } catch { Console.WriteLine("failed"); } Commands.Register("ConsoleListen", AccessLevel.Administrator, new CommandEventHandler(ConsoleListen_OnCommand)); }
private const int Team = 0; //"team" the npcs are on public static void Initialize() { Commands.Register("UOAMVendors", AccessLevel.Administrator, new CommandEventHandler(Generate_OnCommand)); }
public static void Initialize() { Commands.Register("Path", AccessLevel.GameMaster, new CommandEventHandler(Path_OnCommand)); }
public static void Initialize() { Commands.Register("VendorGen", AccessLevel.Administrator, new CommandEventHandler(VendorGenerator.VendorGen_OnCommand)); }
public static void Initialize() { PacketHandlers.Register(0xD9, 0x10C, false, new OnPacketReceive(OnReceive)); Commands.Register("HWInfo", AccessLevel.GameMaster, new CommandEventHandler(HWInfo_OnCommand)); }
public static void Initialize() { Commands.Register("SpawnGen", AccessLevel.Administrator, new CommandEventHandler(SpawnGen_OnCommand)); }