private static void OnSkillTitles(Commands.CommandEventArgs e)
 {
     Mobile m = e.Mobile;
     if (m is PlayerMobile)
     {
         m.SendGump(new SkillTitlesGump((PlayerMobile)m, (int)SkillTitlesGump.Page.Titles));
     }
 }
Exemple #2
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 public static void Initialize()
 {
     Commands.Register("Path", AccessLevel.GameMaster, new CommandEventHandler(Path_OnCommand));
 }
Exemple #3
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 public static void Initialize()
 {
     PacketHandlers.Register(0xD9, 0x10C, false, new OnPacketReceive(OnReceive));
     Commands.Register("HWInfo", AccessLevel.GameMaster, new CommandEventHandler(HWInfo_OnCommand));
 }
Exemple #4
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        private static void Main(string[] args)
        {
            _cmds = new Commands();

            if (args.Length > 0)
                checkArgs(args);

            _remoteEndPoint = new IPEndPoint(IPAddress.Parse(_IP), _port);

            Thread sendThread = new Thread(SendMessage);
            sendThread.IsBackground = true;
            sendThread.Start();

            _client = new UdpClient();

            string inputStr = "";
            EInput input;
            bool foundCmd = false;
            string[] cmd;

            Initialize();
            while (!finished)
            {

                Console.Write("SOnU>");
                inputStr = Console.ReadLine();
                input = checkInput(inputStr);

                if (input == EInput.FINISHED)
                    finished = true;
                else if (input == EInput.STOP)
                    _messages = null; //message will not be sent if null
                else if (input == EInput.HELP)
                    showHelp();
                else if (input == EInput.SEND)
                {
                    cmd = getCommand(inputStr);
                    foundCmd = checkIfCommandsExist(cmd);
                    if (foundCmd)
                    {
                        messagesLocked = true;
                        getMessagesFromTable(cmd); //changes _messages
                        messagesLocked = false;
                        showSendingMessages(cmd);
                    }
                    else
                        showCmdNotFound(cmd);
                }
                else
                {
                    Console.WriteLine("Invalid command line!\n");
                }
            }
            sendThread.Abort();
        }