ReleaseBuffer() public méthode

public ReleaseBuffer ( byte buffer ) : void
buffer byte
Résultat void
Exemple #1
0
 public static void ReleaseBuffer(byte[] buffer)
 {
     if (buffer != null && buffer.Length == m_CoalesceBufferSize)
     {
         m_UnusedBuffers.ReleaseBuffer(buffer);
     }
 }
Exemple #2
0
        public virtual void Dispose(bool flush)
        {
            if (m_Socket == null || m_Disposing)
            {
                return;
            }

            m_Disposing = true;

            if (flush)
            {
                flush = Flush();
            }

            try
            {
                m_Socket.Shutdown(SocketShutdown.Both);
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            try
            {
                m_Socket.Close();
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            if (m_RecvBuffer != null)
            {
                m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
            }

            m_Socket = null;

            m_Buffer     = null;
            m_RecvBuffer = null;

#if NewAsyncSockets
            m_ReceiveEventArgs = null;
            m_SendEventArgs    = null;
#else
            m_OnReceive = null;
            m_OnSend    = null;
#endif

            m_Running = false;

            m_Disposed.Enqueue(this);

            if (/*!flush &&*/ !m_SendQueue.IsEmpty)
            {
                lock (m_SendQueue)
                    m_SendQueue.Clear();
            }
        }
Exemple #3
0
        public virtual void Dispose(bool flush)
        {
            // Genova: Usuário desconectando do servidor...
            if (m_Mobile is Mobile)
            {
                ControladorODBC.ODBCDispose(m_Mobile);
            }

            if (m_Socket == null || m_Disposing)
            {
                return;
            }

            m_Disposing = true;

            if (flush)
            {
                flush = Flush();
            }

            try {
                m_Socket.Shutdown(SocketShutdown.Both);
            } catch (SocketException ex) {
                TraceException(ex);
            }

            try {
                m_Socket.Close();

                SocketPool.ReleaseSocket(m_Socket);
            } catch (SocketException ex) {
                TraceException(ex);
            }

            if (m_RecvBuffer != null)
            {
                m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
            }

            m_Socket = null;

            m_Buffer     = null;
            m_RecvBuffer = null;
            m_OnReceive  = null;
            m_OnSend     = null;
            m_Running    = false;

            m_Disposed.Enqueue(this);

            if (/*!flush &&*/ !m_SendQueue.IsEmpty)
            {
                lock (m_SendQueue)
                    m_SendQueue.Clear();
            }
        }
Exemple #4
0
 public static void ReleaseBuffer(byte[] buffer)
 {
     if (buffer == null)
     {
         log.Warn("Attempting to release null packet buffer");
     }
     else if (buffer.Length == m_CoalesceBufferSize)
     {
         m_UnusedBuffers.ReleaseBuffer(buffer);
     }
 }
Exemple #5
0
 public static void ReleaseBuffer(byte[] buffer)
 {
     if (buffer == null)
     {
         Console.WriteLine("Warning: Attempting to release null packet buffer");
     }
     else if (buffer.Length == m_CoalesceBufferSize)
     {
         m_UnusedBuffers.ReleaseBuffer(buffer);
     }
 }
Exemple #6
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        protected virtual void Free()
        {
            if (m_CompiledBuffer == null)
            {
                return;
            }

            if ((m_State & State.Buffered) != 0)
            {
                m_Buffers.ReleaseBuffer(m_CompiledBuffer);
            }

            m_State = ((State)((int)m_State)) & ((State)(-12));

            m_CompiledBuffer = null;
        }
Exemple #7
0
        public void FinishDispose()
        {
            if (m_DisposeFinished)
            {
                return;
            }

            m_DisposeFinished = true;

            try
            {
                m_Socket.Shutdown(SocketShutdown.Both);
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            try
            {
                m_Socket.Close();
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            if (m_RecvBuffer != null)
            {
                m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
            }

            m_Socket = null;

            m_Buffer     = null;
            m_RecvBuffer = null;
            m_Running    = false;

            m_NetServer.OnDisposed(this);

            if (!m_SendQueue.IsEmpty)
            {
                lock (m_SendQueue)
                    m_SendQueue.Clear();
            }
        }
Exemple #8
0
        public void Dispose(bool flush)
        {
            if (m_Socket == null || m_Disposing)
            {
                return;
            }

            m_Disposing = true;

            if (flush)
            {
                flush = Flush();
            }

            try { m_Socket.Shutdown(SocketShutdown.Both); }
            catch {}

            try { m_Socket.Close(); }
            catch {}

            if (m_RecvBuffer != null)
            {
                m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
            }

            m_Socket = null;

            m_Buffer     = null;
            m_RecvBuffer = null;
            m_OnReceive  = null;
            m_OnSend     = null;
            m_Running    = false;

            m_Disposed.Enqueue(this);

            if (/*!flush &&*/ !m_SendQueue.IsEmpty)
            {
                lock (m_SendQueue)
                    m_SendQueue.Clear();
            }
        }
        private void FinishDisposeNoLock()
        {
            if (m_DisposeFinished)
            {
                return;
            }

            m_DisposeFinished = true;

            try { m_Socket.Shutdown(SocketShutdown.Both); }
            catch {}

            try { m_Socket.Close(); }
            catch {}

            if (m_RecvBuffer != null)
            {
                m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
            }

            m_Socket = null;

            m_Buffer     = null;
            m_RecvBuffer = null;
            m_OnReceive  = null;
            m_OnSend     = null;
            m_Running    = false;

            lock (m_Disposed)
                m_Disposed.Enqueue(this);

            if (/*!flush &&*/ !m_SendQueue.IsEmpty)
            {
                lock (m_SendQueue)
                    m_SendQueue.Clear();
            }
        }
Exemple #10
0
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock ( buffer )
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = PacketHandlers.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketProfile profile = PacketProfile.GetIncomingProfile(packetID);
                            DateTime      start   = (profile == null ? DateTime.MinValue : DateTime.Now);

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (profile != null)
                            {
                                profile.Record(packetLength, DateTime.Now - start);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
Exemple #11
0
        private void OnReceived(NetState state, ByteQueue buffer, out bool throttle)
        {
            throttle = false;
            GameClient client;

            if (!m_Clients.TryGetValue(state, out client))
            {
                Logger.Error("Inconsistent game server state: game client for {0} not found", state);
                return;
            }

            if (!client.Seeded)
            {
                if (buffer.GetPacketID() == 0xEF)
                {
                    client.Seeded = true;
                }
                else if (buffer.Length >= 4)
                {
                    byte[] peek = new byte[4];
                    buffer.Dequeue(peek, 0, 4);

                    int seed = (peek[0] << 24) | (peek[1] << 16) | (peek[2] << 8) | peek[3];

                    if (seed == 0)
                    {
                        Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", client);
                        client.Dispose();

                        return;
                    }

                    client.m_Seed = seed;
                    client.Seeded = true;
                }
                else
                {
                    return;                     // Need at least 4 bytes for the seed
                }
            }

            int length = buffer.Length;

            while (length > 0 && buffer.Length > 0)
            {
                int packetID = buffer.GetPacketID();

                if (!client.SentFirstPacket && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                {
                    Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", client);
                    client.Dispose();
                    return;
                }

                PacketHandler handler = m_Handlers.GetHandler(packetID);

                if (handler == null)
                {
                    byte[] data = new byte[length];
                    length = buffer.Dequeue(data, 0, length);

                    if (Environment.Logging)
                    {
                        PacketReader reader = PacketReader.CreateInstance(data, length, false);
                        reader.Trace(client);
                        PacketReader.ReleaseInstance(reader);
                    }

                    return;
                }

                int packetLength = handler.Length;

                if (packetLength == 0)
                {
                    // Dynamic length packet. Need at leaset 3 bytes (1 packet cmd + 2 length)

                    if (length >= 3)
                    {
                        packetLength = buffer.GetPacketLength();

                        if (packetLength < 3)
                        {
                            client.Dispose();
                            return;
                        }
                    }
                    else
                    {
                        break;
                    }
                }

                if (length >= packetLength)
                {
                    if (handler.Ingame && client.Mobile == null)
                    {
                        Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", client, packetID);
                        client.Dispose();
                        return;
                    }
                    else if (handler.Ingame && client.Mobile.Deleted)
                    {
                        client.Dispose();
                        return;
                    }
                    else
                    {
                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(client))
                        {
                            throttle = true;
                            return;
                        }

                        PacketProfile profile = PacketProfile.GetIncomingProfile(packetID);
                        DateTime      start   = (profile == null ? DateTime.MinValue : DateTime.Now);

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader reader = PacketReader.CreateInstance(packetBuffer, packetLength, handler.Length != 0);

                        try
                        {
                            handler.OnReceive(client, reader);
                        }
                        catch (Exception e)
                        {
                            Logger.Error("Exception disarmed in HandleReceive from {0}: {1}", client.Address, e);
                        }

                        PacketReader.ReleaseInstance(reader);

                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (profile != null)
                        {
                            profile.Record(packetLength, DateTime.Now - start);
                        }
                    }
                }
                else
                {
                    break;
                }
            }
        }
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock ( buffer )
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
                        // 0xEF = 239 = multicast IP, so this should never appear in a normal seed.  So this is backwards compatible with older clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                            if (prof != null)
                            {
                                prof.Start();
                            }

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (prof != null)
                            {
                                prof.Finish(packetLength);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
Exemple #13
0
        public virtual void Dispose(bool flush)
        {
            if (Socket == null || m_Disposing)
            {
                return;
            }

            m_Disposing = true;

            if (flush)
            {
                Flush();
            }

            try
            {
                Socket.Shutdown(SocketShutdown.Both);
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            try
            {
                Socket.Close();
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            if (m_RecvBuffer != null)
            {
                lock (m_ReceiveBufferPool)
                {
                    m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
                }
            }

            Socket = null;

            PacketEncoder   = null;
            PacketEncryptor = null;

            m_Buffer     = null;
            m_RecvBuffer = null;

            m_OnReceive = null;
            m_OnSend    = null;

            m_Running = false;

            lock (m_Disposed)
            {
                m_Disposed.Enqueue(this);
            }

            lock (m_SendQueue)
            {
                if (!m_SendQueue.IsEmpty)
                {
                    m_SendQueue.Clear();
                }
            }
        }
Exemple #14
0
        public virtual void Dispose(bool flush)
        {
            if (Socket == null || m_Disposing)
            {
                return;
            }

            m_Disposing = true;

            if (flush)
            {
                Flush();
            }

            try
            {
                Socket.Shutdown(SocketShutdown.Both);
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            try
            {
                Socket.Close();
            }
            catch (SocketException ex)
            {
                TraceException(ex);
            }

            Socket = null;

            if (m_RecvBuffer != null)
            {
                lock (m_ReceiveBufferPool)
                {
                    m_ReceiveBufferPool.ReleaseBuffer(m_RecvBuffer);
                }
            }

            m_Buffer     = null;
            m_RecvBuffer = null;

            m_OnReceive = null;
            m_OnSend    = null;

            m_Running = false;

            /*
             * m_Trades = null;
             * m_Gumps = null;
             * m_Menus = null;
             * m_HuePickers = null;
             */
            lock (m_Disposed)
                m_Disposed.Enqueue(this);

            lock (m_SendQueue)
                if (!m_SendQueue.IsEmpty)
                {
                    m_SendQueue.Clear();
                }
        }
Exemple #15
0
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock (buffer)
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    #region Enhanced Client
                    if (buffer.GetPacketID() == 0xFF)
                    {
                        // Packet 255 = 0xFF = Client KR.
                        ns.IsKRClient = true;
                        Console.WriteLine("KR-Client detected", ns);
                    }
                    #endregion

                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client	6.0.5.0	replaces the traditional seed method with a	seed packet
                        // 0xEF	= 239 =	multicast IP, so this should never appear in a normal seed.	 So	this is	backwards compatible with older	clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                int[] seedablePackets = new int[]
                {
                    0xF0,        //Unknown - hijacked by Krrios client for login level acknowledgement
                    0xF1,        //Unknown, sent in reply to 0xF2 - also hijacked by some freeshard clients for listings
                    0xCF,        //Login to login server (with username and password) (possibly unused by EA)
                    0x80,        //Login to login server (with username and password)
                    0x91,        //Login to game server (with username and password)
                    0xA4,        //Hardware info
                    0xEF,        //KR and 2D login seed with version
                    0xE4,        //Enhanced Client (KR) encyrption response (to 0xE3 encryption request)
                    0xFF,        //
                    0x52         //Post bulletin board message - did we hijack this by accident for remoting/region watcher?
                };

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && Array.IndexOf <int>(seedablePackets, packetID) == -1)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                            if (prof != null)
                            {
                                prof.Start();
                            }

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (prof != null)
                            {
                                prof.Finish(packetLength);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            #region Enhanced Client
            // ToDo clean this up
            // Would be nicer to detect the enhanced client in clientversion.cs
            // It seems that UOKR-EH sends a version number bigger 66.0.0.0, UOSA-EH bigger 67.0.0.0
            try
            {
                if (ns.Version.Major > 8)
                {
                    ns.IsKRClient = true;
                }
            }
            catch
            {
                //Standard classic client does not display version this early, so we can rule SA enhanced client out
                ns.IsKRClient = false;
            }
            #endregion

            return(true);
        }
Exemple #16
0
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded)
                {
                    if (!HandleSeed(ns, buffer))
                    {
                        return;
                    }
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame)
                        {
                            if (ns.Mobile == null)
                            {
                                Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                                ns.Dispose();
                                break;
                            }
                            else if (ns.Mobile.Deleted)
                            {
                                ns.Dispose();
                                break;
                            }
                        }

                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(ns))
                        {
                            // must be one of the other throttled packets
                            m_Throttled.Enqueue(ns);
                            return;
                        }

                        PacketReceiveProfile prof = null;

                        if (Core.Profiling)
                        {
                            prof = PacketReceiveProfile.Acquire(packetID);
                        }

                        if (prof != null)
                        {
                            prof.Start();
                        }

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (prof != null)
                        {
                            prof.Finish(packetLength);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
Exemple #17
0
        public virtual void Send(Packet p)
        {
            if (Socket == null || BlockAllPackets)
            {
                p.OnSend();
                return;
            }

            int length;

            var buffer = p.Compile(CompressionEnabled, out length);

            if (buffer != null)
            {
                if (buffer.Length <= 0 || length <= 0)
                {
                    p.OnSend();
                    return;
                }

                PacketSendProfile prof = null;

                if (Core.Profiling)
                {
                    prof = PacketSendProfile.Acquire(p.GetType());
                }

                if (prof != null)
                {
                    prof.Start();
                }

                var buffered = false;

                if (PacketEncoder != null || PacketEncryptor != null)
                {
                    var packetBuffer = buffer;
                    var packetLength = length;

                    if (BufferStaticPackets && p.State.HasFlag(PacketState.Acquired))
                    {
                        if (packetLength <= SendBufferSize)
                        {
                            packetBuffer = m_SendBufferPool.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        System.Buffer.BlockCopy(buffer, 0, packetBuffer, 0, packetLength);
                    }

                    if (PacketEncoder != null)
                    {
                        PacketEncoder.EncodeOutgoingPacket(this, ref packetBuffer, ref packetLength);
                    }

                    if (PacketEncryptor != null)
                    {
                        PacketEncryptor.EncryptOutgoingPacket(this, ref packetBuffer, ref packetLength);
                    }

                    buffered = buffer != packetBuffer && packetBuffer.Length == SendBufferSize;

                    buffer = packetBuffer;
                    length = packetLength;
                }

                try
                {
                    SendQueue.Gram gram;

                    lock (_SendLock)
                    {
                        lock (m_SendQueue)
                        {
                            gram = m_SendQueue.Enqueue(buffer, length);
                        }

                        if (buffered && m_SendBufferPool.Count < SendBufferCapacity)
                        {
                            m_SendBufferPool.ReleaseBuffer(buffer);
                        }

                        if (gram != null && !_Sending)
                        {
                            _Sending = true;

                            try
                            {
                                Socket.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, Socket);
                            }
                            catch (Exception ex)
                            {
                                TraceException(ex);
                                Dispose(false);
                            }
                        }
                    }
                }
                catch (CapacityExceededException)
                {
                    Utility.PushColor(ConsoleColor.Red);
                    Console.WriteLine("Client: {0}: Too much data pending, disconnecting...", this);
                    Utility.PopColor();

                    Dispose(false);
                }

                p.OnSend();

                if (prof != null)
                {
                    prof.Finish(length);
                }
            }
            else
            {
                Utility.PushColor(ConsoleColor.Red);
                Console.WriteLine("Client: {0}: null buffer send, disconnecting...", this);
                Utility.PopColor();

                using (var op = new StreamWriter("null_send.log", true))
                {
                    op.WriteLine("{0} Client: {1}: null buffer send, disconnecting...", DateTime.UtcNow, this);
                    op.WriteLine(new StackTrace());
                }

                Dispose();
            }
        }
        private bool HandleReceive(NetState ns)
        {
            lock ( ns )
            {
                ByteQueue buffer = ns.Buffer;

                if (buffer == null)
                {
                    return(true);
                }

                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (log.IsDebugEnabled)
                        {
                            log.DebugFormat("Login: {0}: Seed is 0x{1:X8}", ns, seed);
                        }

                        if (seed == 0)
                        {
                            log.WarnFormat("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;
                    }

                    return(true);
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xBF)
                    {
                        log.WarnFormat("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            log.WarnFormat("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile",
                                           ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketProfile profile = PacketProfile.GetIncomingProfile(packetID);
                            DateTime      start   = (profile == null ? DateTime.MinValue : DateTime.UtcNow);

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            try {
                                handler.OnReceive(ns, r);
                            } catch (Exception e) {
                                log.Fatal(String.Format("Exception disarmed in HandleReceive from {0}",
                                                        ns.Address), e);
                            }

                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (profile != null)
                            {
                                profile.Record(packetLength, DateTime.UtcNow - start);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
Exemple #19
0
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded && !HandleSeed(ns, buffer))
                {
                    return;
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        return;
                    }

                    PacketHandler handler = NetState.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        return;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            return;
                        }
                    }

                    if (length < packetLength)
                    {
                        return;
                    }

                    if (handler.Ingame)
                    {
                        if (ns.Mobile == null)
                        {
                            Utility.PushColor(ConsoleColor.Red);
                            Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Requires State Mobile", ns, packetID);
                            Utility.PopColor();

                            ns.Dispose();
                            return;
                        }

                        if (ns.Mobile.Deleted)
                        {
                            Utility.PushColor(ConsoleColor.Red);
                            Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Ivalid State Mobile", ns, packetID);
                            Utility.PopColor();

                            ns.Dispose();
                            return;
                        }
                    }

                    ThrottlePacketCallback throttler = handler.ThrottleCallback;

                    if (throttler != null)
                    {
                        if (!throttler(ns, out bool drop))
                        {
                            if (!drop)
                            {
                                m_Throttled.Enqueue(ns);
                            }
                            else
                            {
                                buffer.Dequeue(new byte[packetLength], 0, packetLength);
                            }

                            return;
                        }
                    }

                    PacketReceiveProfile prof = null;

                    if (Core.Profiling)
                    {
                        prof = PacketReceiveProfile.Acquire(packetID);
                    }

                    if (prof != null)
                    {
                        prof.Start();
                    }

                    byte[] packetBuffer;

                    if (BufferSize >= packetLength)
                    {
                        packetBuffer = m_Buffers.AcquireBuffer();
                    }
                    else
                    {
                        packetBuffer = new byte[packetLength];
                    }

                    packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                    if (packetBuffer != null && packetBuffer.Length > 0 && packetLength > 0)
                    {
                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }
                    }

                    if (prof != null)
                    {
                        prof.Finish(packetLength);
                    }

                    length = buffer.Length;
                }
            }
        }
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded)
                {
                    if (!HandleSeed(ns, buffer))
                    {
                        return;
                    }
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        var data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame)
                        {
                            if (ns.Mobile == null)
                            {
                                Utility.PushColor(ConsoleColor.DarkRed);
                                Console.WriteLine(
                                    "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                                Utility.PopColor();
                                ns.Dispose();
                                break;
                            }
                            else if (ns.Mobile.Deleted)
                            {
                                ns.Dispose();
                                break;
                            }
                        }

                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(ns))
                        {
                            m_Throttled.Enqueue(ns);
                            return;
                        }

                        PacketReceiveProfile prof = null;

                        if (Core.Profiling)
                        {
                            prof = PacketReceiveProfile.Acquire(packetID);
                        }

                        if (prof != null)
                        {
                            prof.Start();
                        }

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (prof != null)
                        {
                            prof.Finish(packetLength);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
            #region Enhance Client
            // Would be nicer to detect the enhanced client in clientversion.cs
            // It seems that UOKR-EH sends a version number bigger 66.0.0.0, UOSA-EH bigger 67.0.0.0
            try
            {
                if (ns.Version.Major > 8)
                {
                    ns.IsKRClient = true;
                }
            }
            //Standard classic client does not display version this early, so we can rule SA enhanced client out
            catch
            {
                ns.IsKRClient = false;
            }
            return;

            #endregion
        }