AcquireBuffer() public méthode

public AcquireBuffer ( ) : byte[]
Résultat byte[]
Exemple #1
0
        public NetState(Socket socket, MessagePump messagePump)
        {
            m_Socket      = socket;
            m_Buffer      = new ByteQueue();
            m_Seeded      = false;
            m_Running     = false;
            m_RecvBuffer  = m_ReceiveBufferPool.AcquireBuffer();
            m_MessagePump = messagePump;
            m_Gumps       = new List <Gump>();
            m_HuePickers  = new List <HuePicker>();
            m_Menus       = new List <IMenu>();
            m_Trades      = new List <SecureTrade>();

            m_SendQueue = new SendQueue();

            m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(0.5);

            m_Instances.Add(this);

            try {
                m_Address  = Utility.Intern((( IPEndPoint )m_Socket.RemoteEndPoint).Address);
                m_ToString = m_Address.ToString();
            } catch (Exception ex) {
                TraceException(ex);
                m_Address  = IPAddress.None;
                m_ToString = "(error)";
            }

            m_ConnectedOn = DateTime.Now;

            if (m_CreatedCallback != null)
            {
                m_CreatedCallback(this);
            }
        }
Exemple #2
0
        public NetState(Socket socket, NetServer netServer)
        {
            m_Socket     = socket;
            m_NetServer  = netServer;
            m_Buffer     = new ByteQueue();
            m_Running    = false;
            m_RecvBuffer = m_ReceiveBufferPool.AcquireBuffer();
            m_SendQueue  = new SendQueue();

            m_NextCheckActivity = DateTime.Now + TimeSpan.FromMinutes(0.5);

            try
            {
                m_Address  = ((IPEndPoint)m_Socket.RemoteEndPoint).Address;
                m_ToString = m_Address.ToString();
            }
            catch (Exception ex)
            {
                TraceException(ex);
                m_Address  = IPAddress.None;
                m_ToString = "(error)";
            }

            if (m_CreatedCallback != null)
            {
                m_CreatedCallback(this);
            }
        }
Exemple #3
0
        private void InternalCompile(bool compress)
        {
            if (m_Length == 0)
            {
                long streamLen = m_Stream.Length;

                m_Stream.Seek(1, SeekOrigin.Begin);
                m_Stream.Write((ushort)streamLen);
            }
            else if (m_Stream.Length != m_Length)
            {
                int diff = (int)m_Stream.Length - m_Length;

                Console.WriteLine("Packet: 0x{0:X2}: Bad packet length! ({1}{2} bytes)", m_PacketID, diff >= 0 ? "+" : "", diff);
            }

            MemoryStream ms = m_Stream.UnderlyingStream;

            m_CompiledBuffer = ms.GetBuffer();
            int length = (int)ms.Length;

            if (compress)
            {
                try
                {
                    Compression.Compress(m_CompiledBuffer, length, out m_CompiledBuffer, out length);
                }
                catch (IndexOutOfRangeException)
                {
                    Console.WriteLine("Warning: Compression buffer overflowed on packet 0x{0:X2} ('{1}') (length={2})", m_PacketID, GetType().Name, length);

                    m_CompiledBuffer = null;
                }
            }

            if (m_CompiledBuffer != null)
            {
                m_CompiledLength = length;

                byte[] old = m_CompiledBuffer;

                if (length > BufferSize || (m_State & State.Static) != 0)
                {
                    m_CompiledBuffer = new byte[length];
                }
                else
                {
                    m_CompiledBuffer = m_Buffers.AcquireBuffer();
                    m_State         |= State.Buffered;
                }

                Buffer.BlockCopy(old, 0, m_CompiledBuffer, 0, length);
            }

            PacketWriter.ReleaseInstance(m_Stream);
            m_Stream = null;
        }
Exemple #4
0
        public NetState(Socket socket, MessagePump messagePump)
        {
            Socket   = socket;
            m_Buffer = new ByteQueue();

            m_Running     = false;
            m_RecvBuffer  = m_ReceiveBufferPool.AcquireBuffer();
            m_MessagePump = messagePump;

            m_Gumps      = new List <Gump>();
            m_HuePickers = new List <HuePicker>();
            m_Menus      = new List <IMenu>();
            m_Trades     = new List <SecureTrade>();

            m_SendQueue = new SendQueue();

            m_NextCheckActivity = Core.TickCount + 30000;

            m_Instances.Add(this);

            try
            {
                m_Address  = Utility.Intern(((IPEndPoint)Socket.RemoteEndPoint).Address);
                m_ToString = m_Address.ToString();
            }
            catch (Exception ex)
            {
                TraceException(ex);
                m_Address  = IPAddress.None;
                m_ToString = "(error)";
            }

            m_ConnectedOn = DateTime.UtcNow;

            UpdateRange = Core.GlobalUpdateRange;

            if (CreatedCallback != null)
            {
                CreatedCallback(this);
            }
        }
Exemple #5
0
 public static byte[] AcquireBuffer()
 {
     lock (m_UnusedBuffers)
         return(m_UnusedBuffers.AcquireBuffer());
 }
Exemple #6
0
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded && !HandleSeed(ns, buffer))
                {
                    return;
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        return;
                    }

                    PacketHandler handler = NetState.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        return;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                return;
                            }
                        }
                        else
                        {
                            return;
                        }
                    }

                    if (length < packetLength)
                    {
                        return;
                    }

                    if (handler.Ingame)
                    {
                        if (ns.Mobile == null)
                        {
                            Utility.PushColor(ConsoleColor.Red);
                            Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Requires State Mobile", ns, packetID);
                            Utility.PopColor();

                            ns.Dispose();
                            return;
                        }

                        if (ns.Mobile.Deleted)
                        {
                            Utility.PushColor(ConsoleColor.Red);
                            Console.WriteLine("Client: {0}: Packet (0x{1:X2}) Ivalid State Mobile", ns, packetID);
                            Utility.PopColor();

                            ns.Dispose();
                            return;
                        }
                    }

                    ThrottlePacketCallback throttler = handler.ThrottleCallback;

                    if (throttler != null)
                    {
                        if (!throttler(ns, out bool drop))
                        {
                            if (!drop)
                            {
                                m_Throttled.Enqueue(ns);
                            }
                            else
                            {
                                buffer.Dequeue(new byte[packetLength], 0, packetLength);
                            }

                            return;
                        }
                    }

                    PacketReceiveProfile prof = null;

                    if (Core.Profiling)
                    {
                        prof = PacketReceiveProfile.Acquire(packetID);
                    }

                    if (prof != null)
                    {
                        prof.Start();
                    }

                    byte[] packetBuffer;

                    if (BufferSize >= packetLength)
                    {
                        packetBuffer = m_Buffers.AcquireBuffer();
                    }
                    else
                    {
                        packetBuffer = new byte[packetLength];
                    }

                    packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                    if (packetBuffer != null && packetBuffer.Length > 0 && packetLength > 0)
                    {
                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }
                    }

                    if (prof != null)
                    {
                        prof.Finish(packetLength);
                    }

                    length = buffer.Length;
                }
            }
        }
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock ( buffer )
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client 6.0.5.0 replaces the traditional seed method with a seed packet
                        // 0xEF = 239 = multicast IP, so this should never appear in a normal seed.  So this is backwards compatible with older clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                            if (prof != null)
                            {
                                prof.Start();
                            }

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (prof != null)
                            {
                                prof.Finish(packetLength);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
Exemple #8
0
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded)
                {
                    if (!HandleSeed(ns, buffer))
                    {
                        return;
                    }
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame)
                        {
                            if (ns.Mobile == null)
                            {
                                Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                                ns.Dispose();
                                break;
                            }
                            else if (ns.Mobile.Deleted)
                            {
                                ns.Dispose();
                                break;
                            }
                        }

                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(ns))
                        {
                            // must be one of the other throttled packets
                            m_Throttled.Enqueue(ns);
                            return;
                        }

                        PacketReceiveProfile prof = null;

                        if (Core.Profiling)
                        {
                            prof = PacketReceiveProfile.Acquire(packetID);
                        }

                        if (prof != null)
                        {
                            prof.Start();
                        }

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (prof != null)
                        {
                            prof.Finish(packetLength);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
        }
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock ( buffer )
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = PacketHandlers.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketProfile profile = PacketProfile.GetIncomingProfile(packetID);
                            DateTime      start   = (profile == null ? DateTime.MinValue : DateTime.Now);

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (profile != null)
                            {
                                profile.Record(packetLength, DateTime.Now - start);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            return(true);
        }
Exemple #10
0
        private void OnReceived(NetState state, ByteQueue buffer, out bool throttle)
        {
            throttle = false;
            GameClient client;

            if (!m_Clients.TryGetValue(state, out client))
            {
                Logger.Error("Inconsistent game server state: game client for {0} not found", state);
                return;
            }

            if (!client.Seeded)
            {
                if (buffer.GetPacketID() == 0xEF)
                {
                    client.Seeded = true;
                }
                else if (buffer.Length >= 4)
                {
                    byte[] peek = new byte[4];
                    buffer.Dequeue(peek, 0, 4);

                    int seed = (peek[0] << 24) | (peek[1] << 16) | (peek[2] << 8) | peek[3];

                    if (seed == 0)
                    {
                        Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", client);
                        client.Dispose();

                        return;
                    }

                    client.m_Seed = seed;
                    client.Seeded = true;
                }
                else
                {
                    return;                     // Need at least 4 bytes for the seed
                }
            }

            int length = buffer.Length;

            while (length > 0 && buffer.Length > 0)
            {
                int packetID = buffer.GetPacketID();

                if (!client.SentFirstPacket && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                {
                    Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", client);
                    client.Dispose();
                    return;
                }

                PacketHandler handler = m_Handlers.GetHandler(packetID);

                if (handler == null)
                {
                    byte[] data = new byte[length];
                    length = buffer.Dequeue(data, 0, length);

                    if (Environment.Logging)
                    {
                        PacketReader reader = PacketReader.CreateInstance(data, length, false);
                        reader.Trace(client);
                        PacketReader.ReleaseInstance(reader);
                    }

                    return;
                }

                int packetLength = handler.Length;

                if (packetLength == 0)
                {
                    // Dynamic length packet. Need at leaset 3 bytes (1 packet cmd + 2 length)

                    if (length >= 3)
                    {
                        packetLength = buffer.GetPacketLength();

                        if (packetLength < 3)
                        {
                            client.Dispose();
                            return;
                        }
                    }
                    else
                    {
                        break;
                    }
                }

                if (length >= packetLength)
                {
                    if (handler.Ingame && client.Mobile == null)
                    {
                        Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", client, packetID);
                        client.Dispose();
                        return;
                    }
                    else if (handler.Ingame && client.Mobile.Deleted)
                    {
                        client.Dispose();
                        return;
                    }
                    else
                    {
                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(client))
                        {
                            throttle = true;
                            return;
                        }

                        PacketProfile profile = PacketProfile.GetIncomingProfile(packetID);
                        DateTime      start   = (profile == null ? DateTime.MinValue : DateTime.Now);

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader reader = PacketReader.CreateInstance(packetBuffer, packetLength, handler.Length != 0);

                        try
                        {
                            handler.OnReceive(client, reader);
                        }
                        catch (Exception e)
                        {
                            Logger.Error("Exception disarmed in HandleReceive from {0}: {1}", client.Address, e);
                        }

                        PacketReader.ReleaseInstance(reader);

                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (profile != null)
                        {
                            profile.Record(packetLength, DateTime.Now - start);
                        }
                    }
                }
                else
                {
                    break;
                }
            }
        }
Exemple #11
0
        public virtual void Send(Packet p)
        {
            if (Socket == null || BlockAllPackets)
            {
                p.OnSend();
                return;
            }

            int length;

            var buffer = p.Compile(CompressionEnabled, out length);

            if (buffer != null)
            {
                if (buffer.Length <= 0 || length <= 0)
                {
                    p.OnSend();
                    return;
                }

                PacketSendProfile prof = null;

                if (Core.Profiling)
                {
                    prof = PacketSendProfile.Acquire(p.GetType());
                }

                if (prof != null)
                {
                    prof.Start();
                }

                var buffered = false;

                if (PacketEncoder != null || PacketEncryptor != null)
                {
                    var packetBuffer = buffer;
                    var packetLength = length;

                    if (BufferStaticPackets && p.State.HasFlag(PacketState.Acquired))
                    {
                        if (packetLength <= SendBufferSize)
                        {
                            packetBuffer = m_SendBufferPool.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        System.Buffer.BlockCopy(buffer, 0, packetBuffer, 0, packetLength);
                    }

                    if (PacketEncoder != null)
                    {
                        PacketEncoder.EncodeOutgoingPacket(this, ref packetBuffer, ref packetLength);
                    }

                    if (PacketEncryptor != null)
                    {
                        PacketEncryptor.EncryptOutgoingPacket(this, ref packetBuffer, ref packetLength);
                    }

                    buffered = buffer != packetBuffer && packetBuffer.Length == SendBufferSize;

                    buffer = packetBuffer;
                    length = packetLength;
                }

                try
                {
                    SendQueue.Gram gram;

                    lock (_SendLock)
                    {
                        lock (m_SendQueue)
                        {
                            gram = m_SendQueue.Enqueue(buffer, length);
                        }

                        if (buffered && m_SendBufferPool.Count < SendBufferCapacity)
                        {
                            m_SendBufferPool.ReleaseBuffer(buffer);
                        }

                        if (gram != null && !_Sending)
                        {
                            _Sending = true;

                            try
                            {
                                Socket.BeginSend(gram.Buffer, 0, gram.Length, SocketFlags.None, m_OnSend, Socket);
                            }
                            catch (Exception ex)
                            {
                                TraceException(ex);
                                Dispose(false);
                            }
                        }
                    }
                }
                catch (CapacityExceededException)
                {
                    Utility.PushColor(ConsoleColor.Red);
                    Console.WriteLine("Client: {0}: Too much data pending, disconnecting...", this);
                    Utility.PopColor();

                    Dispose(false);
                }

                p.OnSend();

                if (prof != null)
                {
                    prof.Finish(length);
                }
            }
            else
            {
                Utility.PushColor(ConsoleColor.Red);
                Console.WriteLine("Client: {0}: null buffer send, disconnecting...", this);
                Utility.PopColor();

                using (var op = new StreamWriter("null_send.log", true))
                {
                    op.WriteLine("{0} Client: {1}: null buffer send, disconnecting...", DateTime.UtcNow, this);
                    op.WriteLine(new StackTrace());
                }

                Dispose();
            }
        }
Exemple #12
0
 public static byte[] GetUnusedBuffer()
 {
     return(m_UnusedBuffers.AcquireBuffer());
 }
Exemple #13
0
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return(true);
            }

            lock (buffer)
            {
                int length = buffer.Length;

                if (!ns.Seeded)
                {
                    #region Enhanced Client
                    if (buffer.GetPacketID() == 0xFF)
                    {
                        // Packet 255 = 0xFF = Client KR.
                        ns.IsKRClient = true;
                        Console.WriteLine("KR-Client detected", ns);
                    }
                    #endregion

                    if (buffer.GetPacketID() == 0xEF)
                    {
                        // new packet in client	6.0.5.0	replaces the traditional seed method with a	seed packet
                        // 0xEF	= 239 =	multicast IP, so this should never appear in a normal seed.	 So	this is	backwards compatible with older	clients.
                        ns.Seeded = true;
                    }
                    else if (buffer.Length >= 4)
                    {
                        buffer.Dequeue(m_Peek, 0, 4);

                        int seed = (m_Peek[0] << 24) | (m_Peek[1] << 16) | (m_Peek[2] << 8) | m_Peek[3];

                        if (seed == 0)
                        {
                            Console.WriteLine("Login: {0}: Invalid client detected, disconnecting", ns);
                            ns.Dispose();
                            return(false);
                        }

                        ns.m_Seed = seed;
                        ns.Seeded = true;

                        length = buffer.Length;
                    }
                    else
                    {
                        return(true);
                    }
                }

                int[] seedablePackets = new int[]
                {
                    0xF0,        //Unknown - hijacked by Krrios client for login level acknowledgement
                    0xF1,        //Unknown, sent in reply to 0xF2 - also hijacked by some freeshard clients for listings
                    0xCF,        //Login to login server (with username and password) (possibly unused by EA)
                    0x80,        //Login to login server (with username and password)
                    0x91,        //Login to game server (with username and password)
                    0xA4,        //Hardware info
                    0xEF,        //KR and 2D login seed with version
                    0xE4,        //Enhanced Client (KR) encyrption response (to 0xE3 encryption request)
                    0xFF,        //
                    0x52         //Post bulletin board message - did we hijack this by accident for remoting/region watcher?
                };

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && Array.IndexOf <int>(seedablePackets, packetID) == -1)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame && ns.Mobile == null)
                        {
                            Console.WriteLine("Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                            ns.Dispose();
                            break;
                        }
                        else if (handler.Ingame && ns.Mobile.Deleted)
                        {
                            ns.Dispose();
                            break;
                        }
                        else
                        {
                            ThrottlePacketCallback throttler = handler.ThrottleCallback;

                            if (throttler != null && !throttler(ns))
                            {
                                m_Throttled.Enqueue(ns);
                                return(false);
                            }

                            PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                            if (prof != null)
                            {
                                prof.Start();
                            }

                            byte[] packetBuffer;

                            if (BufferSize >= packetLength)
                            {
                                packetBuffer = m_Buffers.AcquireBuffer();
                            }
                            else
                            {
                                packetBuffer = new byte[packetLength];
                            }

                            packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                            PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                            handler.OnReceive(ns, r);
                            length = buffer.Length;

                            if (BufferSize >= packetLength)
                            {
                                m_Buffers.ReleaseBuffer(packetBuffer);
                            }

                            if (prof != null)
                            {
                                prof.Finish(packetLength);
                            }
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }

            #region Enhanced Client
            // ToDo clean this up
            // Would be nicer to detect the enhanced client in clientversion.cs
            // It seems that UOKR-EH sends a version number bigger 66.0.0.0, UOSA-EH bigger 67.0.0.0
            try
            {
                if (ns.Version.Major > 8)
                {
                    ns.IsKRClient = true;
                }
            }
            catch
            {
                //Standard classic client does not display version this early, so we can rule SA enhanced client out
                ns.IsKRClient = false;
            }
            #endregion

            return(true);
        }
        public void HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
            {
                return;
            }

            lock (buffer)
            {
                if (!ns.Seeded)
                {
                    if (!HandleSeed(ns, buffer))
                    {
                        return;
                    }
                }

                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (CheckEncrypted(ns, packetID))
                    {
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        var data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);
                        new PacketReader(data, length, false).Trace(ns);
                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        if (handler.Ingame)
                        {
                            if (ns.Mobile == null)
                            {
                                Utility.PushColor(ConsoleColor.DarkRed);
                                Console.WriteLine(
                                    "Client: {0}: Sent ingame packet (0x{1:X2}) before having been attached to a mobile", ns, packetID);
                                Utility.PopColor();
                                ns.Dispose();
                                break;
                            }
                            else if (ns.Mobile.Deleted)
                            {
                                ns.Dispose();
                                break;
                            }
                        }

                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(ns))
                        {
                            m_Throttled.Enqueue(ns);
                            return;
                        }

                        PacketReceiveProfile prof = null;

                        if (Core.Profiling)
                        {
                            prof = PacketReceiveProfile.Acquire(packetID);
                        }

                        if (prof != null)
                        {
                            prof.Start();
                        }

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                        {
                            packetBuffer = m_Buffers.AcquireBuffer();
                        }
                        else
                        {
                            packetBuffer = new byte[packetLength];
                        }

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                        {
                            m_Buffers.ReleaseBuffer(packetBuffer);
                        }

                        if (prof != null)
                        {
                            prof.Finish(packetLength);
                        }
                    }
                    else
                    {
                        break;
                    }
                }
            }
            #region Enhance Client
            // Would be nicer to detect the enhanced client in clientversion.cs
            // It seems that UOKR-EH sends a version number bigger 66.0.0.0, UOSA-EH bigger 67.0.0.0
            try
            {
                if (ns.Version.Major > 8)
                {
                    ns.IsKRClient = true;
                }
            }
            //Standard classic client does not display version this early, so we can rule SA enhanced client out
            catch
            {
                ns.IsKRClient = false;
            }
            return;

            #endregion
        }