/// <summary> /// Opens the gump for the administration to choose the progression level /// mobiles and amounts /// </summary> /// <param name="from">mobile so display the gump to</param> public override void OnDoubleClick(Mobile from) { if (from.AccessLevel < AccessLevel.GameMaster) { return; } TPSpawnerGump g = new TPSpawnerGump(this); from.SendGump(g); }
/// <summary> /// Opens the gump for the administration to choose the progression level /// mobiles and amounts /// </summary> /// <param name="from">mobile so display the gump to</param> public override void OnDoubleClick(Mobile from) { if (from.AccessLevel < AccessLevel.GameMaster) return; TPSpawnerGump g = new TPSpawnerGump(this); from.SendGump(g); }