public override bool OnBeforeDeath() { MotherNature rm = new MotherNature(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(5211, 1741, 0), Map.Trammel); return(base.OnBeforeDeath()); }
public override bool OnBeforeDeath() { MotherNature rm = new MotherNature(); rm.Team = this.Team; rm.Combatant = this.Combatant; rm.NoKillAwards = true; Effects.PlaySound(this, Map, GetDeathSound()); Effects.SendLocationEffect(Location, Map, 0x3709, 30, 10, 0x835, 0); rm.MoveToWorld(new Point3D(5211, 1741, 0), Map.Trammel); return base.OnBeforeDeath(); }