public void SpawnLeatherWolf2s(Mobile target) { Map map = this.Map; if (map == null) return; int newLeatherWolf2s = Utility.RandomMinMax(1, 2); for (int i = 0; i < newLeatherWolf2s; ++i) { LeatherWolf2 LeatherWolf2 = new LeatherWolf2(); LeatherWolf2.Team = this.Team; LeatherWolf2.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) loc = new Point3D(x, y, Z); else if (validLocation = map.CanFit(x, y, z, 16, false, false)) loc = new Point3D(x, y, z); } LeatherWolf2.MoveToWorld(loc, map); LeatherWolf2.Combatant = target; } }
public void SpawnLeatherWolf2s(Mobile target) { Map map = this.Map; if (map == null) { return; } int newLeatherWolf2s = Utility.RandomMinMax(1, 2); for (int i = 0; i < newLeatherWolf2s; ++i) { LeatherWolf2 LeatherWolf2 = new LeatherWolf2(); LeatherWolf2.Team = this.Team; LeatherWolf2.FightMode = FightMode.Closest; bool validLocation = false; Point3D loc = this.Location; for (int j = 0; !validLocation && j < 10; ++j) { int x = X + Utility.Random(3) - 1; int y = Y + Utility.Random(3) - 1; int z = map.GetAverageZ(x, y); if (validLocation = map.CanFit(x, y, this.Z, 16, false, false)) { loc = new Point3D(x, y, Z); } else if (validLocation = map.CanFit(x, y, z, 16, false, false)) { loc = new Point3D(x, y, z); } } LeatherWolf2.MoveToWorld(loc, map); LeatherWolf2.Combatant = target; } }