//private Effect effect; public FireEffectDrawer(IObjectEffect objectEffect, GameObject gameObject) : base(objectEffect, gameObject) { this.gameObject = gameObject; this.objectEffect = objectEffect; //this.effect = effect; }
public EffectDrawer(IObjectEffect _objectEffect, GameObject _gameObject) { objectEffect = _objectEffect; gameObject = _gameObject; }
public WaterEffectDrawer(IObjectEffect objectEffect, GameObject gameObject) : base(objectEffect,gameObject) { this.gameObject = gameObject; this.objectEffect = objectEffect; }