public PropsEntry( Mobile from, Item item ) : base( 5109 ) // "Switch" { m_Item = ( SlayerRemovalDeed )item; m_Mobile = from; }
public SlayerRemovalTarget( SlayerRemovalDeed deed ) : base( 1, false, TargetFlags.None ) { m_Deed = deed; }
public PropsEntry(Mobile from, Item item) : base(5109) // "Switch" { m_Item = ( SlayerRemovalDeed )item; m_Mobile = from; }
public override void GetContextMenuEntries(Mobile from, List <ContextMenuEntry> list) { //We are overriding GetContextMenuEntries because we want to do something to it. base.GetContextMenuEntries(from, list); //Items and Mobiles may already have context menus on them.. SlayerRemovalDeed.GetContextMenuEntries(from, this, list); //We want to add another menu entry to what already exists, so call our function that makes the addition }
public SlayerRemovalTarget(SlayerRemovalDeed deed) : base(1, false, TargetFlags.None) { m_Deed = deed; }