public PropsEntry( Mobile from, Item item )
     : base( 5109 ) // "Switch"
 {
     m_Item = ( SlayerRemovalDeed )item; 
     m_Mobile = from;         
 }
		public SlayerRemovalTarget( SlayerRemovalDeed deed ) : base( 1, false, TargetFlags.None )
		{
			m_Deed = deed;
		}
Ejemplo n.º 3
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 public PropsEntry(Mobile from, Item item)
     : base(5109)   // "Switch"
 {
     m_Item   = ( SlayerRemovalDeed )item;
     m_Mobile = from;
 }
Ejemplo n.º 4
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 public override void GetContextMenuEntries(Mobile from, List <ContextMenuEntry> list)
 {                                                                                       //We are overriding GetContextMenuEntries because we want to do something to it.
     base.GetContextMenuEntries(from, list);                                             //Items and Mobiles may already have context menus on them..
     SlayerRemovalDeed.GetContextMenuEntries(from, this, list);                          //We want to add another menu entry to what already exists, so call our function that makes the addition
 }
Ejemplo n.º 5
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 public SlayerRemovalTarget(SlayerRemovalDeed deed) : base(1, false, TargetFlags.None)
 {
     m_Deed = deed;
 }