protected override void PlacePilotInSeat(MyCharacter pilot) { m_pilotLights = pilot.LightEnabled; pilot.EnableLights(false); m_pilotCameraInFP = pilot.IsInFirstPersonView; var jetpack = pilot.JetpackComp; m_pilotJetpack = jetpack.TurnedOn; if (jetpack != null) jetpack.TurnOnJetpack(false); pilot.Sit(true, MySession.Static.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation); pilot.TriggerCharacterAnimationEvent("entercryochamber", false); pilot.SuitBattery.ResourceSource.Enabled = true; pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix, this); UpdateEmissivity(true); }