protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            m_pilotLights = pilot.LightEnabled;
            pilot.EnableLights(false);
            m_pilotCameraInFP = pilot.IsInFirstPersonView;

            var jetpack = pilot.JetpackComp;
            m_pilotJetpack = jetpack.TurnedOn;
            if (jetpack != null)
                jetpack.TurnOnJetpack(false);

            pilot.Sit(true, MySession.Static.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);
            pilot.TriggerCharacterAnimationEvent("entercryochamber", false);

            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix, this);
            UpdateEmissivity(true);
        }
        protected override void RemovePilotFromSeat(MyCharacter pilot)
        {
            if (pilot == MySession.Static.LocalCharacter)
            {
                MyHudCameraOverlay.Enabled = false;
                this.Render.Visible = true;
            }

            m_currentPlayerId = null;
            m_attachedPlayerId.Value = null;
            
            UpdateEmissivity(false);

            if (m_pilotLights)
                pilot.EnableLights(true);
            if (m_pilotJetpack && pilot.JetpackComp != null)
            {
                pilot.JetpackComp.TurnOnJetpack(true);
            }
            pilot.IsInFirstPersonView = m_pilotCameraInFP;
            m_pilotLights = false;
            m_pilotJetpack = false;
            m_pilotCameraInFP = true;
        }
        protected override void PlacePilotInSeat(MyCharacter pilot)
        {
            pilot.EnableLights(false, false);

	        var jetpack = pilot.JetpackComp;
			if(jetpack != null)
				jetpack.TurnOnJetpack(false, false, false, false);

            pilot.Sit(true, MySession.LocalCharacter == pilot, false, BlockDefinition.CharacterAnimation);


            pilot.SuitBattery.ResourceSource.Enabled = true;

            pilot.PositionComp.SetWorldMatrix(m_characterDummy * WorldMatrix);
            UpdateEmissivity(true);
        }