public override void DebugDraw(Vector2 pos, Vector2 size, List <MyBehaviorTreeNodeMemory> nodesMemory)
 {
     VRageRender.MyRenderProxy.DebugDrawText2D(pos, "ROOT", nodesMemory[MemoryIndex].NodeStateColor, DEBUG_TEXT_SCALE, MyGuiDrawAlignEnum.HORISONTAL_CENTER_AND_VERTICAL_CENTER);
     pos.Y += DEBUG_ROOT_OFFSET;
     m_child.DebugDraw(pos, size, nodesMemory);
 }