public void Start() { if (GameManager.pInstance != null) { pIngredient = GameManager.pInstance._Ingredients.GetIngredient(_IngredientID); pIngredient.CreateObject(_InstanceTransform); } }
public void HoldIngredient(Ingredient ingredient) { GameObject ingredientObj = ingredient.CreateObject(_PlateTransform); ingredientObj.transform.position += Vector3.up * 1 * (pIngredientsInHand.Count - 1); }