Exemple #1
0
        /// <summary>
        /// Allows the game component to update itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Update(GameTime gameTime)
        {
            if (_isInitialized)
            {
                MouseState currentState     = Mouse.GetState();
                Rectangle  mouseBoundingBox = new Rectangle(currentState.X, currentState.Y, 1, 1);
                _colorStream.Update(gameTime);

                foreach (GuiDrawable guiDrawable in _guiDrawable)
                {
                    guiDrawable.Update(currentState, _oldMouseState, mouseBoundingBox, gameTime);
                }

                if (null != Chooser.Sensor &&
                    Chooser.Sensor.IsRunning)
                {
                    if (mouseBoundingBox.Intersects(_scrollable.GraceArea))
                    {
                        _scrollable.Update(currentState, _oldMouseState, mouseBoundingBox, gameTime);

                        if (currentState.LeftButton == ButtonState.Released &&
                            _oldMouseState.LeftButton == ButtonState.Pressed)
                        {
                            _timeStamp      = gameTime.TotalGameTime.TotalMilliseconds;
                            _elevationAngle = GetAngle();
                        }
                    }

                    if (_timeStamp != double.MinValue &&
                        gameTime.TotalGameTime.TotalMilliseconds - _timeStamp > 1500)
                    {
                        _timeStamp = double.MinValue;
                        /** Sometimes, the USB port can just cause an error because of its drivers */
                        try
                        {
                            Chooser.Sensor.ElevationAngle = _elevationAngle;
                        }
                        catch (Exception e) { }
                    }
                }

                _oldMouseState = currentState;
            }
            base.Update(gameTime);
        }
Exemple #2
0
        public override void Update(MouseState mouseState, MouseState oldMouseState, Rectangle mouseBoundingBox, GameTime gameTime)
        {
            if (mouseBoundingBox.Intersects(_scrollable.GraceArea))
            {
                _scrollable.Update(mouseState, oldMouseState, mouseBoundingBox, gameTime);
                float scrollPercent = _scrollable.GetScrollTop();

                float paginationSegment = 100.0f / (_pages);

                /** 100% scrolled would always give you a page 1 if this wasn't implemented */
                if (scrollPercent != 100.0f)
                {
                    _currentPage = (int)(scrollPercent / paginationSegment);
                }
                else
                {
                    /** Zero based paging system */
                    _currentPage = _pages - 1;
                }
                _pageBeginning = _viewableItems * _currentPage;
                _pageEnding    = _pageBeginning + _viewableItems;

                if (_pageEnding >= _collection.Count)
                {
                    _pageEnding = _collection.Count;
                }
            }
            else
            {
                if (_pageEnding >= _collection.Count)
                {
                    _pageEnding = _collection.Count;
                }
            }

            for (int i = _pageBeginning; i < _pageEnding; ++i)
            {
                _collection[i].Update(mouseState, oldMouseState, mouseBoundingBox, gameTime);
            }
        }