Exemple #1
0
        /// <summary>
        /// Allows the game component to perform any initialization it needs to before starting
        /// to run.  This is where it can query for any required services and load content.
        /// </summary>
        public override void Initialize()
        {
            _colorStream.Position = _colorStreamPosition;
            _colorStream.Size     = _colorStreamSize;
            _colorStream.Initialize();

            _isInitialized = true;
            _scrollable.Initialize();

            foreach (GuiDrawable guiDrawable in _guiDrawable)
            {
                if (guiDrawable.GetType() == typeof(GuiButton))
                {
                    ((GuiButton)guiDrawable).ClickEvent += GuiButtonWasClicked;
                }
            }

            base.Initialize();
        }