public SharpDecorator(OffensiveEquipment toDecorate) : base(toDecorate) { }
public InflictsBleedDecorator(OffensiveEquipment toDecorate) : base(toDecorate) { _bleedDamage = GetStat <AttackStat>().StatValue / 10; _bleedSpread = _bleedDamage / 2; }
protected AttackDecorator(OffensiveEquipment toDecorate) { _toDecorate = toDecorate; }