public SharpDecorator(OffensiveEquipment toDecorate) : base(toDecorate)
 {
 }
 public InflictsBleedDecorator(OffensiveEquipment toDecorate) : base(toDecorate)
 {
     _bleedDamage = GetStat <AttackStat>().StatValue / 10;
     _bleedSpread = _bleedDamage / 2;
 }
Beispiel #3
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 protected AttackDecorator(OffensiveEquipment toDecorate)
 {
     _toDecorate = toDecorate;
 }