selfDestruct() private méthode

private selfDestruct ( ) : void
Résultat void
        private void doWeld(Part otherPort, SSTUWeldingDockingPort otherPortModule, Part otherWeld)
        {
            Part weld = getBasePart();

            if (otherPort == null || otherPortModule == null || otherWeld == null || weld == null)
            {
                return;
            }

            AttachNode thisNode  = weld.FindAttachNodeByPart(part);
            AttachNode otherNode = otherWeld.FindAttachNodeByPart(otherPort);

            decoupleFromBase();
            otherPortModule.decoupleFromBase();
            weld.Couple(otherWeld);
            setupPartAttachNodes(weld, otherWeld, thisNode, otherNode);

            //cleanup global data from all the changing of parts/etc
            FlightGlobals.ForceSetActiveVessel(weld.vessel);
            //if you don't de-activate the GUI it will null-ref because the active window belongs to one of the exploding parts below.
            UIPartActionController.Instance.Deactivate();
            //but then we need to re-activate it to make sure that part-right clicking/etc doesn't break
            UIPartActionController.Instance.Activate();

            //remove the welding docking ports
            //TODO find non-explosive way to do this?
            selfDestruct();
            otherPortModule.selfDestruct();
        }
Exemple #2
0
        private void doWeld(Part otherPort, SSTUWeldingDockingPort otherPortModule, Part otherWeld)
        {
            Part weld = getBasePart();

            if (otherPort == null || otherPortModule == null || otherWeld == null || weld == null)
            {
                return;
            }
            decoupleFromBase();
            otherPortModule.decoupleFromBase();
            weld.Couple(otherWeld);
            //if you don't de-activate the GUI it will null-ref because the active window belongs to one of the exploding parts below.
            UIPartActionController.Instance.Deactivate();
            //but then we need to re-activate it to make sure that part-right clicking/etc doesn't break
            UIPartActionController.Instance.Activate();
            selfDestruct();
            otherPortModule.selfDestruct();
        }
        private void doWeld(Part otherPort, SSTUWeldingDockingPort otherPortModule, Part otherWeld)
        {
            Part weld = getBasePart();
            if (otherPort == null || otherPortModule == null || otherWeld == null || weld == null) { return; }

            AttachNode thisNode = weld.FindAttachNodeByPart(part);
            AttachNode otherNode = otherWeld.FindAttachNodeByPart(otherPort);
            decoupleFromBase();
            otherPortModule.decoupleFromBase();
            weld.Couple(otherWeld);
            setupPartAttachNodes(weld, otherWeld, thisNode, otherNode);

            //cleanup global data from all the changing of parts/etc
            FlightGlobals.ForceSetActiveVessel(weld.vessel);
            //if you don't de-activate the GUI it will null-ref because the active window belongs to one of the exploding parts below.
            UIPartActionController.Instance.Deactivate();
            //but then we need to re-activate it to make sure that part-right clicking/etc doesn't break
            UIPartActionController.Instance.Activate();

            //remove the welding docking ports
            //TODO find non-explosive way to do this?
            selfDestruct();
            otherPortModule.selfDestruct();
        }