private void OnBannerSelect(GameObject go) { UIQuestSectionData dataOfClass = DataSource.FindDataOfClass <UIQuestSectionData>(go, (UIQuestSectionData)null); GlobalVars.SelectedSection.Set(dataOfClass.SectionID); FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); }
private void OnItemSelect(GameObject go) { UIQuestSectionData dataOfClass = DataSource.FindDataOfClass <UIQuestSectionData>(go, (UIQuestSectionData)null); if (dataOfClass == null) { return; } GlobalVars.ReplaySelectedSection.Set(dataOfClass.SectionID); FlowNode_GameObject.ActivateOutputLinks((Component)this, 12); }
private void OnItemSelect(GameObject go) { UIQuestSectionData dataOfClass = DataSource.FindDataOfClass <UIQuestSectionData>(go, (UIQuestSectionData)null); GlobalVars.SelectedSection.Set(dataOfClass.SectionID); WorldMapController instance1 = WorldMapController.FindInstance(this.WorldMapControllerID); if (Object.op_Inequality((Object)instance1, (Object)null)) { GameManager instance2 = MonoSingleton <GameManager> .Instance; for (int index = 0; index < instance2.Chapters.Length; ++index) { if (instance2.Chapters[index].section == dataOfClass.SectionID) { instance1.GotoArea(instance2.Chapters[index].world); break; } } } FlowNode_GameObject.ActivateOutputLinks((Component)this, 100); }