void Build() { Color sideColor = new SFML.Graphics.Color( DEFAULT_CENTER_COLOR.R, DEFAULT_CENTER_COLOR.G, DEFAULT_CENTER_COLOR.B, DEFAULT_CENTER_COLOR.A); Color centerColor = new SFML.Graphics.Color( DEFAULT_CENTER_COLOR.R, DEFAULT_CENTER_COLOR.G, DEFAULT_CENTER_COLOR.B, DEFAULT_CENTER_ALPHA); SideSquare.AddPoint(new Vector2f(0F, 0F), sideColor, sideColor); SideSquare.AddPoint(new Vector2f(Size, 0F), sideColor, sideColor); SideSquare.AddPoint(new Vector2f(Size, Size), sideColor, sideColor); SideSquare.AddPoint(new Vector2f(0F, Size), sideColor, sideColor); float centerOffset = Size * (float)((100D - CENTERSQUARE_SCALE_FACTOR) / 100D / 2D); CenterSquare.AddPoint(new Vector2f(centerOffset, centerOffset), centerColor, sideColor); CenterSquare.AddPoint(new Vector2f(Size - centerOffset, centerOffset), centerColor, sideColor); CenterSquare.AddPoint(new Vector2f(Size - centerOffset, Size - centerOffset), centerColor, sideColor); CenterSquare.AddPoint(new Vector2f(centerOffset, Size - centerOffset), centerColor, sideColor); }
public AABB(SFML.Window.Vector2f position, float width, float height, SFML.Graphics.Color color) { Position = position; Extents = new SFML.Window.Vector2f(width, height); this.color = color; Configure(); }
public AABB(SFML.Window.Vector2f position, Vector2f extents) { Position = position; Extents = extents; this.color = Color.White; Configure(); }
public AABB(SFML.Window.Vector2f position, float width, float height) { Position = position; Extents = new SFML.Window.Vector2f(width, height); this.color = Color.White; Configure(); }
public AABB(SFML.Window.Vector2f position, Vector2f extents, Color color) { Position = position; Extents = extents; this.color = color; Configure(); }
public AABBProjection(AABB start, SFML.Window.Vector2f movement, SFML.Graphics.Color color) { Start = start; End = new AABB(new SFML.Window.Vector2f(start.Position.X + movement.X, start.Position.Y + movement.Y), start.Extents.X, start.Extents.Y, Start.Color); this.color = color; InitializeSegments(); }
private void backgroundColourToolStripMenuItem_Click(object sender, EventArgs e) { ColorDialog cd = new ColorDialog(); cd.AnyColor = true; cd.FullOpen = true; if (cd.ShowDialog() == DialogResult.OK) { SFML.Graphics.Color colour = new SFML.Graphics.Color(); colour.R = cd.Color.R; colour.G = cd.Color.G; colour.B = cd.Color.B; m_sfmlControl.BackgroundColour = colour; } }
public MainViewer() { InitializeComponent(); // Initializing variables _data = new DataPipeline(); smiteMap = new SmiteMap(); teamTemp = new List<int>(); // Create the smite map. We couldn't do it via the Toolbox because VS2012 couldn't detect // SFML library even though it was referenced, so we gotta do it the hard way smiteMap.Size = new System.Drawing.Size(963, 891); smiteMap.Location = new Point(7, 22); grpMap.Controls.Add(smiteMap); // By default we would have 0 notification notification = 0; // By default current map isn't set so CurrentMap = -1; // Repointing to itself, make this a singleton class _instance = this; // Setting up both default value for client and server _client = new Client(txtHostIP.Text, int.Parse(txtClientPort.Text)); _server = new Server(int.Parse(txtServerPort.Text), txtServerPass.Text, txtAdminName.Text); // Defining 4 initial value for colors - all 4 are blacks PickedColor = new SFML.Graphics.Color[4]; for (int i = 0; i < PickedColor.Length; i++) PickedColor[i] = new SFML.Graphics.Color(SFML.Graphics.Color.Black); // By default the instance is not a server IsServer = false; // For drawings CurrentSelectedColor = 0; PencilSize = 5; CurrentTool = (int)ToolType.Pencil; // Initialize the team BoardTeam1 = new List<GodInstance>(); BoardTeam2 = new List<GodInstance>(); }
private static void Map_Tiles(byte c) { // Previne erros if (Lists.Map.Name == null) { return; } // Dados System.Drawing.Color TempColor = System.Drawing.Color.FromArgb(Lists.Map.Color); SFML.Graphics.Color Color = CColor(TempColor.R, TempColor.G, TempColor.B); // Desenha todas as camadas dos azulejos for (short x = (short)Game.Tile_Sight.X; x <= Game.Tile_Sight.Width; x++) { for (short y = (short)Game.Tile_Sight.Y; y <= Game.Tile_Sight.Height; y++) { if (!Map.OutOfLimit(x, y)) { for (byte q = 0; q <= Lists.Map.Tile[x, y].Data.GetUpperBound(1); q++) { if (Lists.Map.Tile[x, y].Data[c, q].Tile > 0) { int x2 = Lists.Map.Tile[x, y].Data[c, q].X * Game.Grid; int y2 = Lists.Map.Tile[x, y].Data[c, q].Y * Game.Grid; // Desenha o azulejo if (!Lists.Map.Tile[x, y].Data[c, q].Automatic) { Render(Tex_Tile[Lists.Map.Tile[x, y].Data[c, q].Tile], Game.ConvertX(x * Game.Grid), Game.ConvertY(y * Game.Grid), x2, y2, Game.Grid, Game.Grid, Color); } else { Map_Autotile(new Point(Game.ConvertX(x * Game.Grid), Game.ConvertY(y * Game.Grid)), Lists.Map.Tile[x, y].Data[c, q], Color); } } } } } } }
public static void Map_Tiles(byte c) { // Previni erros if (Lists.Map.Name == null) { return; } // Data System.Drawing.Color TempCor = System.Drawing.Color.FromArgb(Lists.Map.Coloração); SFML.Graphics.Color Cor = CCor(TempCor.R, TempCor.G, TempCor.B); // Desenha todas as Layers dos Tiles for (short x = (short)Jogo.Tiles_View.X; x <= Jogo.Tiles_View.Width; x++) { for (short y = (short)Jogo.Tiles_View.Y; y <= Jogo.Tiles_View.Height; y++) { if (!Map.ForaDoLimite(x, y)) { for (byte q = 0; q <= Lists.Map.Tile[x, y].Data.GetUpperBound(1); q++) { if (Lists.Map.Tile[x, y].Data[c, q].Tile > 0) { int x2 = Lists.Map.Tile[x, y].Data[c, q].x * Jogo.Grade; int y2 = Lists.Map.Tile[x, y].Data[c, q].y * Jogo.Grade; // Desenha o Tile if (!Lists.Map.Tile[x, y].Data[c, q].Automático) { Desenhar(Tex_Tile[Lists.Map.Tile[x, y].Data[c, q].Tile], Jogo.ConvertX(x * Jogo.Grade), Jogo.ConvertY(y * Jogo.Grade), x2, y2, Jogo.Grade, Jogo.Grade, Cor); } else { Maps_AutoCriação(new Point(Jogo.ConvertX(x * Jogo.Grade), Jogo.ConvertY(y * Jogo.Grade)), Lists.Map.Tile[x, y].Data[c, q], Cor); } } } } } } }
public MainViewer() { InitializeComponent(); smiteMap = new SmiteMap(); smiteMap.Size = new System.Drawing.Size(723, 723); smiteMap.Location = new Point(6, 19); grpMap.Controls.Add(smiteMap); notification = 0; _instance = this; _client = new Client(txtHostIP.Text, int.Parse(txtClientPort.Text)); _server = new Server(int.Parse(txtServerPort.Text), txtServerPass.Text, txtAdminName.Text); PickedColor = new SFML.Graphics.Color[4]; for (int i = 0; i < PickedColor.Length; i++) PickedColor[i] = new SFML.Graphics.Color(); IsServer = false; CurrentSelectedColor = 0; PencilSize = 5; CurrentTool = (int)ToolType.Pencil; }
public static void AddLine(string Message, SFML.Graphics.Color Cor) { Chat.Add(new Chat_Structure()); int i = Chat.Count - 1; // Adiciona a Message em uma Line vazia Chat[i].Text = Message; Chat[i].Cor = Cor; // Remove uma Line se necessário if (Chat.Count > Max_Lines) { Chat.Remove(Chat[0]); } if (i + Line > Lines_Visíveis + Line) { Line = (byte)(i - Lines_Visíveis); } // Torna as Lines visíveis Lines_Visible = true; }
public static void Add(string Message, SFML.Graphics.Color Cor) { int Message_Width, Caixa_Width = Graphics.MySize(Graphics.Tex_Panel[Panels.Locate("Chat").Texture]).Width - 16; string Temp_Message; int Separação; // Remove os espaços Message = Message.Trim(); Message_Width = MeasureText_Width(Message); // Caso couber, adiciona a Message normalmente if (Message_Width < Caixa_Width) { AddLine(Message, Cor); } else { for (int i = 0; i <= Message.Length; i++) { // Verifica se o Next caráctere é um separável switch (Message[i]) { case '-': case '_': case ' ': Separação = i; break; } Temp_Message = Message.Substring(0, i); // Adiciona o Text à caixa if (MeasureText_Width(Temp_Message) > Caixa_Width) { AddLine(Temp_Message, Cor); Add(Message.Substring(Temp_Message.Length), Cor); return; } } } }
private static void Character(short Texture_Num, Point Position, Game.Directions Direction, byte Column, bool Hurt = false) { Rectangle Rec_Source = new Rectangle(), Rec_Destiny; Size Size = TSize(Tex_Character[Texture_Num]); SFML.Graphics.Color Color = new SFML.Graphics.Color(255, 255, 255); byte Line = 0; // Direção switch (Direction) { case Game.Directions.Up: Line = Game.Movement_Up; break; case Game.Directions.Down: Line = Game.Movement_Down; break; case Game.Directions.Left: Line = Game.Movement_Left; break; case Game.Directions.Right: Line = Game.Movement_Right; break; } // Define as propriedades dos retângulos Rec_Source.X = Column * Size.Width / Game.Animation_Amount; Rec_Source.Y = Line * Size.Height / Game.Animation_Amount; Rec_Source.Width = Size.Width / Game.Animation_Amount; Rec_Source.Height = Size.Height / Game.Animation_Amount; Rec_Destiny = new Rectangle(Position, Rec_Source.Size); // Demonstra que o personagem está sofrendo dano if (Hurt) { Color = new SFML.Graphics.Color(205, 125, 125); } // Desenha o personagem e sua sombra Render(Tex_Shadow, Rec_Destiny.Location.X, Rec_Destiny.Location.Y + Size.Height / Game.Animation_Amount - TSize(Tex_Shadow).Height + 5, 0, 0, Size.Width / Game.Animation_Amount, TSize(Tex_Shadow).Height); Render(Tex_Character[Texture_Num], Rec_Source, Rec_Destiny, Color); }
/* * Saves the selected palette to a .pal file at the directory selected by the user. */ private void savePalButton_Click(object sender, EventArgs e) { int paletteNumber = palettesListBox.SelectedIndex; if (paletteNumber != -1) { using (SaveFileDialog saveDialogue = new SaveFileDialog()) { saveDialogue.Filter = "Palette files (*.pal)|*.pal|All files (*.*)|*.*"; if (saveDialogue.ShowDialog() == DialogResult.OK) { byte[] paletteData = new byte[64 * 3]; for (int i = 0; i < 64; i++) { SFML.Graphics.Color color = palettes[paletteNumber][i]; paletteData[(i * 3)] = color.R; paletteData[(i * 3) + 1] = color.G; paletteData[(i * 3) + 2] = color.B; } System.IO.File.WriteAllBytes(saveDialogue.FileName, paletteData); MessageBox.Show("Successfully Saved."); } else { MessageBox.Show("Failed to save to selected path."); } } } else { MessageBox.Show("No palette selected."); } }
public unsafe void Draw(Texture texture, FloatRect rec, IntRect src, Color color) { var index = Create(texture); fixed(Vertex *fptr = vertices) { var ptr = fptr + index; ptr->Position.X = rec.Left; ptr->Position.Y = rec.Top; ptr->TexCoords.X = src.Left; ptr->TexCoords.Y = src.Top; ptr->Color = color; ptr++; ptr->Position.X = rec.Left + rec.Width; ptr->Position.Y = rec.Top; ptr->TexCoords.X = src.Left + src.Width; ptr->TexCoords.Y = src.Top; ptr->Color = color; ptr++; ptr->Position.X = rec.Left + rec.Width; ptr->Position.Y = rec.Top + rec.Height; ptr->TexCoords.X = src.Left + src.Width; ptr->TexCoords.Y = src.Top + src.Height; ptr->Color = color; ptr++; ptr->Position.X = rec.Left; ptr->Position.Y = rec.Top + rec.Height; ptr->TexCoords.X = src.Left; ptr->TexCoords.Y = src.Top + src.Height; ptr->Color = color; } }
internal static void DrawText(int X, int y, string text, SFML.Graphics.Color color, SFML.Graphics.Color BackColor, RenderWindow target, byte TextSize = 13) { Text mystring = new Text(text, E_Graphics.SFMLGameFont) { CharacterSize = TextSize, Color = BackColor, Position = new Vector2f(X - 1, y - 1) }; target.Draw(mystring); mystring.Position = new Vector2f(X - 1, y + 1); target.Draw(mystring); mystring.Position = new Vector2f(X + 1, y + 1); target.Draw(mystring); mystring.Position = new Vector2f(X + 1, y + -1); target.Draw(mystring); mystring.Color = color; mystring.Position = new Vector2f(X, y); target.Draw(mystring); }
/* * Loads a palette from a user selected .pal file to be used in the Palette Viewer. */ private void loadPalButton_Click(object sender, EventArgs e) { using (OpenFileDialog openDialogue = new OpenFileDialog()) { openDialogue.Filter = "Palette files (*.pal)|*.pal|All files (*.*)|*.*"; if (openDialogue.ShowDialog() == DialogResult.OK) { byte[] paletteData = System.IO.File.ReadAllBytes(openDialogue.FileName); if (paletteData.Length >= (64 * 3)) { SFML.Graphics.Color[] palette = new Color[64]; for (int i = 0; i < 64; i++) { SFML.Graphics.Color newColor = new SFML.Graphics.Color(paletteData[(i * 3)], paletteData[(i * 3) + 1], paletteData[(i * 3) + 2]); palette[i] = newColor; } //Accept input for palette name InputBox nameBox = new InputBox(); nameBox.Text = "Enter Palette Name:"; string paletteName = "New Palette"; if (nameBox.ShowDialog() == DialogResult.OK) { paletteName = nameBox.inputTextBox.Text; } addPalette(paletteName, palette); } } } }
public static SystemColor ToSystemColor(this SFMLColor SFMLColor) { SystemColor temp = SystemColor.FromArgb(SFMLColor.A, SFMLColor.R, SFMLColor.G, SFMLColor.B); return(temp); }
public void DrawLine(int x, int y, int a, int b, Color color) { bool localDraw = false; if (inDrawingMode == false) { BeginDrawing(); localDraw = true; } HandleCacheFlushing(CacheMode.Lines, 2, null); if (newOrigin != Point.Empty) { DrawingSupport.Translate(newOrigin, ref x, ref y); DrawingSupport.Translate(newOrigin, ref a, ref b); } SFML.Graphics.Color sfColor = new SFML.Graphics.Color(color.R, color.G, color.B, color.A); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(x, y), sfColor); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(a, b), sfColor); //Vertex[] line = { new Vertex(new Vector2f(x, y), sfColor), new Vertex(new Vector2f(a, b), sfColor) }; //renderTarget.Draw(line, PrimitiveType.Lines); if (localDraw) { EndDrawing(); } }
public override void Render() { if (_items.Count > 0) { if (Selected < 0 || Selected > _items.Count - 1) { Selected = 0; } else { if (_selectionGlow != null) { _selectionGlow.Position = new Vector2i( ClientArea.Left + (int)(ClientArea.Width / 2f - _selectionGlow.ClientArea.Width / 2f), ClientArea.Top + (int)(ClientArea.Height / 2f - _selectionGlow.ClientArea.Height / 2f)); _selectionGlow.Render(); } KeyValuePair <ImageButton, Object> selected = _items[Selected]; selected.Key.Position = new Vector2i(ClientArea.Left + (int)(ClientArea.Width / 2f - selected.Key.ClientArea.Width / 2f), ClientArea.Top + (int)(ClientArea.Height / 2f - selected.Key.ClientArea.Height / 2f)); if (FadeItems) { ctemp = Color.White; } selected.Key.Color = ctemp; selected.Key.Render(); int lastPosLeft = selected.Key.ClientArea.Left - ItemSpacing; int lastPosRight = selected.Key.ClientArea.Right() + ItemSpacing; for (int i = 1; i <= AdditionalColumns; i++) { float alphaAdj = 1 + AdditionalColumns - (AdditionalColumns / (float)i); const float baseAlpha = 200; //Left if ((Selected - i) >= 0 && (Selected - i) <= _items.Count - 1) { KeyValuePair <ImageButton, Object> selectedLeft = _items[(Selected - i)]; selectedLeft.Key.Position = new Vector2i(lastPosLeft - selectedLeft.Key.ClientArea.Width, ClientArea.Top + (int) (ClientArea.Height / 2f - selectedLeft.Key.ClientArea.Height / 2f)); lastPosLeft = selectedLeft.Key.ClientArea.Left - ItemSpacing; if (FadeItems) { ctemp = Color.White.WithAlpha((byte)(baseAlpha / alphaAdj)); } selectedLeft.Key.Color = ctemp; selectedLeft.Key.Render(); } //Right if ((Selected + i) >= 0 && (Selected + i) <= _items.Count - 1) { KeyValuePair <ImageButton, Object> selectedRight = _items[(Selected + i)]; selectedRight.Key.Position = new Vector2i(lastPosRight, ClientArea.Top + (int) (ClientArea.Height / 2f - selectedRight.Key.ClientArea.Height / 2f)); lastPosRight = selectedRight.Key.ClientArea.Right() + ItemSpacing; if (FadeItems) { ctemp = Color.White.WithAlpha((byte)(baseAlpha / alphaAdj)); } selectedRight.Key.Color = ctemp; selectedRight.Key.Render(); } } } } if (ShowArrows) { _buttonLeft.Render(); _buttonRight.Render(); } //Gorgon.CurrentRenderTarget.Rectangle(ClientArea.X, ClientArea.Y, ClientArea.Width, ClientArea.Height, System.Drawing.Color.DarkOrange); }
public CollisionObject(Vector2f position, Vector2f extents, SFML.Graphics.Color color) { originalColor = color; BoundingBox = new AABB(position, extents, color); Configure(); }
/// <summary> /// Converts a SFML.Graphics.Color to a System.Drawing.Color /// </summary> /// <param name="color"> SFML.Graphics.Color to convert </param> /// <returns></returns> public static Color SFMLColorToSystem(SColor color) { Color temp = Color.FromArgb(color.R, color.G, color.B, color.A); return(temp); }
private void loadFile() { Debug.Assert(m_filePath != string.Empty); try { ParticleDefiniton pd; JsonSerializer srlz = new JsonSerializer(); srlz.NullValueHandling = NullValueHandling.Ignore; using (StreamReader sr = new StreamReader(m_filePath)) using (JsonReader jr = new JsonTextReader(sr)) { pd = srlz.Deserialize <ParticleDefiniton>(jr); } m_sfmlControl.BackgroundColour = intToColour(pd.Editor.BackgroundColour); enableMovementToolStripMenuItem.Checked = pd.Editor.EnableMovement; m_defaultPos = new Vector2f(pd.Editor.EmitterPosition.X, pd.Editor.EmitterPosition.Y); m_particleSystem.position = m_defaultPos; switch (pd.BlendMode) { case "Add": m_particleSystem.blendMode = BlendMode.Add; break; case "Alpha": m_particleSystem.blendMode = BlendMode.Alpha; break; case "Multiply": m_particleSystem.blendMode = BlendMode.Multiply; break; case "None": m_particleSystem.blendMode = BlendMode.None; break; } comboBoxBlendMode.SelectedItem = m_particleSystem.blendMode; m_particleSystem.colour = intToColour(pd.Colour); panelColour.BackColor = System.Drawing.Color.FromArgb(m_particleSystem.colour.A, m_particleSystem.colour.R, m_particleSystem.colour.G, m_particleSystem.colour.B); numericUpDownStartDelay.Value = (decimal)pd.Delay; numericUpDownDuration.Value = (decimal)pd.Duration; numericUpDownEmitRate.Value = (decimal)pd.EmitRate; numericUpDownInitVelX.Value = pd.InitialVelocity.X; numericUpDownInitVelY.Value = pd.InitialVelocity.Y; numericUpDownLifetime.Value = (decimal)pd.Lifetime; numericUpDownSizeX.Value = pd.ParticleSize.Width; numericUpDownSizeY.Value = pd.ParticleSize.Height; m_particleSystem.randomInitialPositions = null; listBoxSpawnPoints.Items.Clear(); if (pd.RandomInitialPositions.Count > 0) { List <Vector2f> randPositions = new List <Vector2f>(); foreach (var p in pd.RandomInitialPositions) { randPositions.Add(new Vector2f(p.X, p.Y)); } m_particleSystem.randomInitialPositions = randPositions; updateListbox(listBoxSpawnPoints.Items, randPositions); } m_particleSystem.randomInitialVelocities = null; listBoxSpawnVelocities.Items.Clear(); if (pd.RandomInitialVelocities.Count > 0) { List <Vector2f> randVelocities = new List <Vector2f>(); foreach (var v in pd.RandomInitialVelocities) { randVelocities.Add(new Vector2f(v.X, v.Y)); } m_particleSystem.randomInitialVelocities = randVelocities; updateListbox(listBoxSpawnVelocities.Items, randVelocities); } listBoxAffectors.Items.Clear(); m_particleSystem.Affectors.Clear(); if (pd.Affectors.Count > 0) { foreach (var ad in pd.Affectors) { if (ad.Type == AffectorType.Colour.ToString()) { SFML.Graphics.Color start = intToColour((int)ad.Data[0]); SFML.Graphics.Color end = intToColour((int)ad.Data[1]); ColourAffector ca = new ColourAffector(start, end, ad.Data[2]); m_particleSystem.Affectors.Add(ca); m_particleSystem.colour = start; } else if (ad.Type == AffectorType.Force.ToString()) { ForceAffector fa = new ForceAffector(new Vector2f(ad.Data[0], ad.Data[1])); m_particleSystem.Affectors.Add(fa); } else if (ad.Type == AffectorType.Rotation.ToString()) { RotationAffector ra = new RotationAffector(ad.Data[0]); m_particleSystem.Affectors.Add(ra); } else if (ad.Type == AffectorType.Scale.ToString()) { ScaleAffector sa = new ScaleAffector(new Vector2f(ad.Data[0], ad.Data[1])); m_particleSystem.Affectors.Add(sa); } else if (ad.Type == AffectorType.Velocity.ToString()) { VelocityAffector va = new VelocityAffector(new Vector2f(ad.Data[0], ad.Data[1])); m_particleSystem.addAffector(va); } listBoxAffectors.Items.Add(ad.Type); } } numericUpDownReleaseCount.Value = pd.ReleaseCount; if (!string.IsNullOrEmpty(pd.Texture)) { string path = pd.Texture; if (!File.Exists(path)) { //try reconstructing from known asset paths path = path.Replace('/', '\\'); bool loaded = false; foreach (string str in m_AssetPaths) { string temp = str + "\\" + path; if (File.Exists(temp)) { m_texture = new Texture(temp); m_particleSystem.texture = m_texture; textBoxTexturePath.Text = pd.Texture; panelTexPreview.BackgroundImage = new Bitmap(temp); loaded = true; break; } } if (!loaded) { //last ditch, try working dir string temp = Path.GetFileName(pd.Texture); if (File.Exists(temp)) { m_texture = new Texture(temp); m_particleSystem.texture = m_texture; textBoxTexturePath.Text = pd.Texture; panelTexPreview.BackgroundImage = new Bitmap(temp); } } } else { m_texture = new Texture(pd.Texture); m_particleSystem.texture = m_texture; textBoxTexturePath.Text = pd.Texture; panelTexPreview.BackgroundImage = new Bitmap(pd.Texture); } fitPreviewImage(); } else { m_texture = null; m_particleSystem.texture = null; textBoxTexturePath.Text = string.Empty; panelTexPreview.BackgroundImage = null; } } catch (Exception ex) { MessageBox.Show(ex.Message, "Failed to open particle file"); MessageBox.Show("make sure asset paths are valid\n(Options->Add Asset Folder)"); } }
public override void MouseMove(MouseMoveEventArgs e) { _currentColor = ClientArea.Contains(e.X, e.Y) ? new SFML.Graphics.Color(211, 211, 211) : new SFML.Graphics.Color(128, 128, 128); }
public void SetAlpha(double alphaPercentage) { Color = new SFML.Graphics.Color( Color.R, Color.G, Color.B, (byte)(255D * (alphaPercentage / 100D))); }
public void SetTextColor(SFML.Graphics.Color newColor) { TextColor = newColor; TextPropertiesCallback(); }
public CollisionObject() { originalColor = SFML.Graphics.Color.White; Configure(); }
public void Fill(Rectangle bounds, Color color) { bool localDraw = false; if (inDrawingMode == false) { BeginDrawing(); localDraw = true; } HandleCacheFlushing(CacheMode.Quads, 4, null); if (newOrigin != Point.Empty) { DrawingSupport.Translate(newOrigin, ref bounds); } int right = bounds.X + bounds.Width; int bottom = bounds.Y + bounds.Height; SFML.Graphics.Color sfColor = new SFML.Graphics.Color(color.R, color.G, color.B, color.A); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(bounds.X, bounds.Y), sfColor); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(right, bounds.Y), sfColor); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(right, bottom), sfColor); m_VertexCache[m_CacheSize++] = new Vertex(new Vector2f(bounds.X, bottom), sfColor); if (localDraw) { EndDrawing(); } }
private static void Map_Autotile(Point Position, Lists.Structures.Map_Tile_Data Dados, SFML.Graphics.Color Cor) { // Desenha os 4 mini azulejos for (byte i = 0; i <= 3; i++) { Point Destiny = Position, Source = Dados.Mini[i]; // Partes do azulejo switch (i) { case 1: Destiny.X += 16; break; case 2: Destiny.Y += 16; break; case 3: Destiny.X += 16; Destiny.Y += 16; break; } // Renderiza o mini azulejo Render(Tex_Tile[Dados.Tile], new Rectangle(Source.X, Source.Y, 16, 16), new Rectangle(Destiny, new Size(16, 16)), Cor); } }
private void PanelColour_BackColorChanged(object sender, EventArgs e) { SFML.Graphics.Color colour = new SFML.Graphics.Color(); colour.R = panelColour.BackColor.R; colour.G = panelColour.BackColor.G; colour.B = panelColour.BackColor.B; m_particleSystem.colour = colour; }
public override void Render() { if (_items.Count > 0) { if (Selected < 0 || Selected > _items.Count - 1) Selected = 0; else { if (_selectionGlow != null) { _selectionGlow.Position = new Vector2i( ClientArea.Left + (int) (ClientArea.Width/2f - _selectionGlow.ClientArea.Width/2f), ClientArea.Top + (int) (ClientArea.Height/2f - _selectionGlow.ClientArea.Height/2f)); _selectionGlow.Render(); } KeyValuePair<ImageButton, Object> selected = _items[Selected]; selected.Key.Position = new Vector2i(ClientArea.Left + (int) (ClientArea.Width/2f - selected.Key.ClientArea.Width/2f), ClientArea.Top + (int) (ClientArea.Height/2f - selected.Key.ClientArea.Height/2f)); if (FadeItems) ctemp = Color.White; selected.Key.Color = ctemp; selected.Key.Render(); int lastPosLeft = selected.Key.ClientArea.Left - ItemSpacing; int lastPosRight = selected.Key.ClientArea.Right() + ItemSpacing; for (int i = 1; i <= AdditionalColumns; i++) { float alphaAdj = 1 + AdditionalColumns - (AdditionalColumns/(float) i); const float baseAlpha = 200; //Left if ((Selected - i) >= 0 && (Selected - i) <= _items.Count - 1) { KeyValuePair<ImageButton, Object> selectedLeft = _items[(Selected - i)]; selectedLeft.Key.Position = new Vector2i(lastPosLeft - selectedLeft.Key.ClientArea.Width, ClientArea.Top + (int) (ClientArea.Height/2f - selectedLeft.Key.ClientArea.Height/2f)); lastPosLeft = selectedLeft.Key.ClientArea.Left - ItemSpacing; if (FadeItems) ctemp = Color.White.WithAlpha((byte)(baseAlpha / alphaAdj)); selectedLeft.Key.Color = ctemp; selectedLeft.Key.Render(); } //Right if ((Selected + i) >= 0 && (Selected + i) <= _items.Count - 1) { KeyValuePair<ImageButton, Object> selectedRight = _items[(Selected + i)]; selectedRight.Key.Position = new Vector2i(lastPosRight, ClientArea.Top + (int) (ClientArea.Height/2f - selectedRight.Key.ClientArea.Height/2f)); lastPosRight = selectedRight.Key.ClientArea.Right() + ItemSpacing; if (FadeItems) ctemp = Color.White.WithAlpha((byte)(baseAlpha / alphaAdj)); selectedRight.Key.Color = ctemp; selectedRight.Key.Render(); } } } } if (ShowArrows) { _buttonLeft.Render(); _buttonRight.Render(); } //Gorgon.CurrentRenderTarget.Rectangle(ClientArea.X, ClientArea.Y, ClientArea.Width, ClientArea.Height, System.Drawing.Color.DarkOrange); }
public void SetGridColor(SFML.Graphics.Color color) { gridColor = color; ApplySettingsCallback(); }
public static SColor ColorFromARGB(byte A, SColor rgb) { return(new SColor(A, rgb.R, rgb.G, rgb.B)); }
public override void MouseMove(MouseMoveEventArgs e) { _bgcol = ClientArea.Contains(e.X, e.Y) ? new SFML.Graphics.Color(70, 130, 180) : Color.Transparent; }
/// <summary> /// Converts a System.Drawing.Color to a SFML.Graphics.Color /// </summary> /// <param name="color"> System.Drawing.Color to convert </param> /// <returns></returns> public static SColor SystemColorToSFML(Color color) { SColor temp = new SColor(color.R, color.G, color.B, color.A); return(temp); }
public void Draw(Texture texture, Vector2f position, IntRect rec, Color color, Vector2f scale, Vector2f origin, float rotation = 0) { count++; Using(texture); float sin = 0, cos = 1; //FloatMath.SinCos(rotation, out sin, out cos); if (true) { rotation = rotation / 180 * (float)Math.PI; sin = (float)Math.Sin(rotation); cos = (float)Math.Cos(rotation); } var pX = -origin.X * scale.X; var pY = -origin.Y * scale.Y; scale.X *= rec.Width; scale.Y *= rec.Height; activeTexture.vertices.Append( new Vertex( new Vector2f(pX * cos - pY * sin + position.X, pX * sin + pY * cos + position.Y), color, new Vector2f(rec.Left, rec.Top))); pX += scale.X; activeTexture.vertices.Append( new Vertex( new Vector2f(pX * cos - pY * sin + position.X, pX * sin + pY * cos + position.Y), color, new Vector2f(rec.Left + rec.Width, rec.Top))); pY += scale.Y; activeTexture.vertices.Append( new Vertex( new Vector2f(pX * cos - pY * sin + position.X, pX * sin + pY * cos + position.Y), color, new Vector2f(rec.Left+rec.Width, rec.Top+rec.Height))); pX -= scale.X; activeTexture.vertices.Append( new Vertex( new Vector2f(pX * cos - pY * sin + position.X, pX * sin + pY * cos + position.Y), color, new Vector2f(rec.Left, rec.Top+rec.Height))); }
private int colourToInt(SFML.Graphics.Color c) { return((c.R << 24) | (c.G << 16) | (c.B << 8) | 255); }
/// <summary> /// Initializes a new instance of the <see cref="MapPreviewerBase{T}"/> class. /// </summary> protected MapPreviewerBase() { TextureSize = new Vector2(1024); BackgroundColor = new Color(255, 0, 255); }
public CollidableComponent() { Family = ComponentFamily.Collidable; DebugColor = Color.Red; tweakAABB = new Vector4f(0, 0, 0, 0); }
public static void Maps_AutoCriação(Point Position, Lists.Structures.Tile_Data Data, SFML.Graphics.Color Cor) { // Desenha os 4 mini Tiles for (byte i = 0; i <= 3; i++) { Point Destino = Position, Fonte = Data.Mini[i]; // Partes do Tile switch (i) { case 1: Destino.X += 16; break; case 2: Destino.Y += 16; break; case 3: Destino.X += 16; Destino.Y += 16; break; } // Renderiza o mini Tile Desenhar(Tex_Tile[Data.Tile], new Rectangle(Fonte.X, Fonte.Y, 16, 16), new Rectangle(Destino, new Size(16, 16)), Cor); } }
/// <summary> /// erzeugt ein rechteck mit den settings aus den methoden-attributen /// </summary> /// <param name="window"></param> /// <param name="x"></param> /// <param name="y"></param> /// <param name="brdrClr"></param> /// <param name="fillClr"></param> /// <param name="rectName"></param> /// <returns></returns> protected virtual RectangleShape createRect(RenderWindow window, int x, int y, SFML.Graphics.Color brdrClr, SFML.Graphics.Color fillClr, string rectName = "") { var recShp = new RectangleShape(); recShp.Size = new Vector2f(100, 90); recShp.OutlineColor = brdrClr; recShp.FillColor = fillClr; recShp.OutlineThickness = 5; recShp.Position = new Vector2f(x, y); window.MouseButtonPressed += (sender, e) => { if (recShp.GetGlobalBounds().Contains(e.X, e.Y)) { rectanglePressed.Invoke($"{ rectName }--:--X-POS {e.X}; Y-POS {e.Y}"); } }; return(recShp); }
public void HighlightCell(Vector2Int cell) { Color color = new Color(0, 0, 255, 50); DrawColorRect(cell, color); }
private void btnClrSelect4_Click(object sender, EventArgs e) { DialogResult result = clrPicker.ShowDialog(); // See if user pressed ok. if (result == DialogResult.OK) { // Set form background to the selected color. PickedColor[3] = new SFML.Graphics.Color(clrPicker.Color.R, clrPicker.Color.G, clrPicker.Color.B, (byte)(trkOpaque.Value * 2.55f)); btnClrSelect4.BackColor = clrPicker.Color; } CurrentSelectedColor = 3; }
public void DrawColorCell(RenderWindow window, SFML.Graphics.Color fillColor, SFML.Graphics.Color outlineColor, int outlineThickness = 1) { if (m_PolygonneCell == null) { ConvexShape polygon = new ConvexShape(); polygon.SetPointCount(4); polygon.SetPoint(0, new Vector2f(this.Points[0].X, this.Points[0].Y)); polygon.SetPoint(1, new Vector2f(this.Points[1].X, this.Points[1].Y)); polygon.SetPoint(2, new Vector2f(this.Points[2].X, this.Points[2].Y)); polygon.SetPoint(3, new Vector2f(this.Points[3].X, this.Points[3].Y)); polygon.OutlineThickness = outlineThickness; m_PolygonneCell = polygon; } m_PolygonneCell.OutlineColor = outlineColor; m_PolygonneCell.FillColor = fillColor; m_PolygonneCell.OutlineThickness = outlineThickness; window.Draw(m_PolygonneCell); }
private SFML.Graphics.Color intToColour(int c) { SFML.Graphics.Color retVal = new SFML.Graphics.Color(); retVal.R = (byte)((c >> 24) & 0xFF); retVal.G = (byte)((c >> 16) & 0xFF); retVal.B = (byte)((c >> 8) & 0xFF); retVal.A = (byte)(c & 0xFF); return retVal; }
public ContextMenuButton(ContextMenuEntry entry, Vector2f size, IResourceManager resourceManager) { _resourceManager = resourceManager; UserData = entry.ComponentMessage; Size = size; _currentColor = new SFML.Graphics.Color(128, 128, 128); _iconSprite = _resourceManager.GetSprite(entry.IconName); _textLabel = new Label(entry.EntryName, "CALIBRI", _resourceManager); _textLabel.Update(0); }
public static Shared.Maths.Color Convert(this SFML.Graphics.Color color) { return(new Shared.Maths.Color(color.R, color.G, color.B, color.A)); }
private void panelAffectorColour_Click(object sender, EventArgs e) { Panel panel = (Panel)sender; var oldColour = panel.BackColor; panel.BackColor = getColour(); if(oldColour != panel.BackColor) { SFML.Graphics.Color newColour = new SFML.Graphics.Color(); newColour.R = panel.BackColor.R; newColour.G = panel.BackColor.G; newColour.B = panel.BackColor.B; if(panel == panelEndColour) { ((ColourAffector)m_particleSystem.Affectors[listBoxAffectors.SelectedIndex]).EndColour = newColour; } else { ((ColourAffector)m_particleSystem.Affectors[listBoxAffectors.SelectedIndex]).StartColour = newColour; m_particleSystem.colour = newColour; } } }