void Start() { if (!gameCrear) { this.rb = GetComponent <Rigidbody2D>(); events = FindObjectOfType <GameEvents_Rooftop>(); run = -1f; } }
void Start() { SetNextSentence(); if (!gameCrear) { events = FindObjectOfType <GameEvents_Rooftop>(); events.MoveAnimation(a); } if (gameCrear) { crear = FindObjectOfType <GameCrear_Rooftop>(); crear.MoveAnimation(a); } }
void Start() { col = GetComponent <Collider2D>(); if (mouse || UFO || fly) { this.rb = GetComponent <Rigidbody2D>(); } if (door) { events = FindObjectOfType <GameEvents_Rooftop>(); rule = FindObjectOfType <GameRule>(); this.animator = GetComponent <Animator>(); state = "USUALLY"; } }
string prevState; // 前の状態を保存 void Start() { this.animator = GetComponent <Animator>(); events = FindObjectOfType <GameEvents_Rooftop>(); if (gamePlay) { this.rb = GetComponent <Rigidbody2D>(); state = "WALK"; } if (!gamePlay && !currentStart) { this.rb = GetComponent <Rigidbody2D>(); state = "CLIMB"; } if (currentStart) { state = "STAND"; rule = FindObjectOfType <GameRule>(); } }