public void AddSensors(List <IMyTerminalBlock> blocks)
        {
            if (sensors == null)
            {
                sensors = new Sensors(ReferenceBlock, blocks);
            }

            sensors.UpdateSensors(blocks);
        }
        private void SetupSensors()
        {
            if (sensors == null)
            {
                throw new Exception("No sensors available (sensors == null).");
            }

            VRageMath.BoundingBox bb            = GetBounds();
            VRageMath.Matrix      fromReference = new VRageMath.Matrix();
            ReferenceBlock.Orientation.GetMatrix(out fromReference);
            //VRageMath.Vector3 v = m.Forward.Min() < 0 ? -m.Forward * bb.Min + (XUtils.One + m.Forward) * bb.Max : (XUtils.One - m.Forward) * bb.Min + m.Forward * bb.Max;
            _sensorIds.Clear();
            // Asteroid search laser
            int id = sensors.GetClosestSensor(bb.Center, _sensorIds);

            if (id == sensors.CountSensors)
            {
                throw new Exception("Not enough sensors.");
            }
            _sensorIds.Add(id);
            var sensor = sensors[id];

            sensors.ExtendFront(id, sensors.Max);
            sensors.ExtendBack(id, sensors.Min);
            sensors.ExtendBottom(id, sensors.Min);
            sensors.ExtendLeft(id, sensors.Min);
            sensors.ExtendRight(id, sensors.Min);
            sensors.ExtendTop(id, sensors.Min);
            Sensors.SetFlags(sensor, Sensors.Action.DetectAsteroids.Value);
            sensor.GetActionWithName("OnOff_On").Apply(sensor);
            sensor.RequestShowOnHUD(true);
            sensor.SetCustomName(sensor.DefinitionDisplayNameText + " X Laser");

            // Asteroid collision detector
            id = sensors.GetClosestSensor(bb.Center, _sensorIds);
            if (id == sensors.CountSensors)
            {
                throw new Exception("Not enough sensors.");
            }
            _sensorIds.Add(id);
            sensor = sensors[id];
            SetupDrillSensor(fromReference, id, bb);
            Sensors.SetFlags(sensor, Sensors.Action.DetectAsteroids.Value);
            sensor.GetActionWithName("OnOff_On").Apply(sensors[id]);
            sensor.RequestShowOnHUD(true);
            sensor.SetCustomName(sensor.DefinitionDisplayNameText + " X Drill");
        }