public void Clear() { UnregisterLuaUpdateListeners(); LuaEngine.GetInstance().Clear(); Debug.Log("LuaManager.Clear()"); }
public void Startup() { LuaEngine.GetInstance().BaseLoader = OnLoaderInvoke; LuaEngine.GetInstance().LuaEnv.DoString(strupDoString); }
public void Restart() { LuaEngine.GetInstance().Restart(); }
LuaEnv GetLuaEnv() { return(LuaEngine.GetInstance().LuaEnv); }