void FixedUpdate() { if (!isInit) { return; } delta = Time.fixedDeltaTime; GetInput_FixedUpdate(); InGame_UpdateStates_FixedUpdate(); states.FixedTick(delta); camerahandler.fixedTick(delta); }
private void FixedUpdate() { if (!isInit) { return; } delta = Time.fixedDeltaTime; GetInput_FixedUpdate(); InGame_UpdateStates_FixedUpdate(); states.FixedTick(delta); //camHandler.FixedTick(delta); if (states.rigid.velocity.sqrMagnitude > 0.5f) { p_references.targetSpread.value = 120f; } }