Exemple #1
0
        public KernelResult GenerateHandle(object obj, out int handle)
        {
            handle = 0;

            lock (_table)
            {
                if (_activeSlotsCount >= _size)
                {
                    return(KernelResult.HandleTableFull);
                }

                KHandleEntry entry = _nextFreeEntry;

                _nextFreeEntry = entry.Next;

                entry.Obj      = obj;
                entry.HandleId = _idCounter;

                _activeSlotsCount++;

                handle = (int)((_idCounter << 15) & 0xffff8000) | entry.Index;

                if ((short)(_idCounter + 1) >= 0)
                {
                    _idCounter++;
                }
                else
                {
                    _idCounter = 1;
                }
            }

            return(KernelResult.Success);
        }
Exemple #2
0
        public KernelResult GenerateHandle(object Obj, out int Handle)
        {
            Handle = 0;

            lock (Table)
            {
                if (ActiveSlotsCount >= Size)
                {
                    return(KernelResult.HandleTableFull);
                }

                KHandleEntry Entry = NextFreeEntry;

                NextFreeEntry = Entry.Next;

                Entry.Obj      = Obj;
                Entry.HandleId = IdCounter;

                ActiveSlotsCount++;

                Handle = (int)((IdCounter << 15) & (uint)0xffff8000) | Entry.Index;

                if ((short)(IdCounter + 1) >= 0)
                {
                    IdCounter++;
                }
                else
                {
                    IdCounter = 1;
                }
            }

            return(KernelResult.Success);
        }
        public KProcessHandleTable(Horizon System, int Size = 1024)
        {
            this.System = System;
            this.Size   = Size;

            IdCounter = 1;

            Table = new KHandleEntry[Size];

            TableHead = new KHandleEntry(0);

            KHandleEntry Entry = TableHead;

            for (int Index = 0; Index < Size; Index++)
            {
                Table[Index] = Entry;

                Entry.Next = new KHandleEntry(Index + 1);

                Entry = Entry.Next;
            }

            Table[Size - 1].Next = null;

            NextFreeEntry = TableHead;

            LockObj = new object();
        }
Exemple #4
0
        public T GetObject <T>(int Handle)
        {
            int Index    = (Handle >> 0) & 0x7fff;
            int HandleId = (Handle >> 15);

            lock (Table)
            {
                if ((Handle >> 30) == 0 && HandleId != 0)
                {
                    KHandleEntry Entry = Table[Index];

                    if (Entry.HandleId == HandleId && Entry.Obj is T Obj)
                    {
                        return(Obj);
                    }
                }
            }

            return(default(T));
        }
Exemple #5
0
        public T GetObject <T>(int handle)
        {
            int index    = (handle >> 0) & 0x7fff;
            int handleId = (handle >> 15);

            lock (_table)
            {
                if ((handle >> 30) == 0 && handleId != 0)
                {
                    KHandleEntry entry = _table[index];

                    if (entry.HandleId == handleId && entry.Obj is T obj)
                    {
                        return(obj);
                    }
                }
            }

            return(default(T));
        }
Exemple #6
0
        public void Destroy()
        {
            lock (Table)
            {
                for (int Index = 0; Index < Size; Index++)
                {
                    KHandleEntry Entry = Table[Index];

                    if (Entry.Obj != null)
                    {
                        if (Entry.Obj is IDisposable DisposableObj)
                        {
                            DisposableObj.Dispose();
                        }

                        Entry.Obj  = null;
                        Entry.Next = NextFreeEntry;

                        NextFreeEntry = Entry;
                    }
                }
            }
        }
Exemple #7
0
        public void Destroy()
        {
            lock (_table)
            {
                for (int index = 0; index < _size; index++)
                {
                    KHandleEntry entry = _table[index];

                    if (entry.Obj != null)
                    {
                        if (entry.Obj is IDisposable disposableObj)
                        {
                            disposableObj.Dispose();
                        }

                        entry.Obj  = null;
                        entry.Next = _nextFreeEntry;

                        _nextFreeEntry = entry;
                    }
                }
            }
        }
Exemple #8
0
        public KernelResult Initialize(int Size)
        {
            if ((uint)Size > 1024)
            {
                return(KernelResult.OutOfMemory);
            }

            if (Size < 1)
            {
                Size = 1024;
            }

            this.Size = Size;

            IdCounter = 1;

            Table = new KHandleEntry[Size];

            TableHead = new KHandleEntry(0);

            KHandleEntry Entry = TableHead;

            for (int Index = 0; Index < Size; Index++)
            {
                Table[Index] = Entry;

                Entry.Next = new KHandleEntry(Index + 1);

                Entry = Entry.Next;
            }

            Table[Size - 1].Next = null;

            NextFreeEntry = TableHead;

            return(KernelResult.Success);
        }
Exemple #9
0
        public KernelResult Initialize(int size)
        {
            if ((uint)size > 1024)
            {
                return(KernelResult.OutOfMemory);
            }

            if (size < 1)
            {
                size = 1024;
            }

            _size = size;

            _idCounter = 1;

            _table = new KHandleEntry[size];

            _tableHead = new KHandleEntry(0);

            KHandleEntry entry = _tableHead;

            for (int index = 0; index < size; index++)
            {
                _table[index] = entry;

                entry.Next = new KHandleEntry(index + 1);

                entry = entry.Next;
            }

            _table[size - 1].Next = null;

            _nextFreeEntry = _tableHead;

            return(KernelResult.Success);
        }
Exemple #10
0
        public bool CloseHandle(int Handle)
        {
            if ((Handle >> 30) != 0 ||
                Handle == SelfThreadHandle ||
                Handle == SelfProcessHandle)
            {
                return(false);
            }

            int Index    = (Handle >> 0) & 0x7fff;
            int HandleId = (Handle >> 15);

            bool Result = false;

            lock (Table)
            {
                if (HandleId != 0 && Index < Size)
                {
                    KHandleEntry Entry = Table[Index];

                    if (Entry.Obj != null && Entry.HandleId == HandleId)
                    {
                        Entry.Obj  = null;
                        Entry.Next = NextFreeEntry;

                        NextFreeEntry = Entry;

                        ActiveSlotsCount--;

                        Result = true;
                    }
                }
            }

            return(Result);
        }
Exemple #11
0
        public bool CloseHandle(int handle)
        {
            if ((handle >> 30) != 0 ||
                handle == SelfThreadHandle ||
                handle == SelfProcessHandle)
            {
                return(false);
            }

            int index    = (handle >> 0) & 0x7fff;
            int handleId = (handle >> 15);

            bool result = false;

            lock (_table)
            {
                if (handleId != 0 && index < _size)
                {
                    KHandleEntry entry = _table[index];

                    if (entry.Obj != null && entry.HandleId == handleId)
                    {
                        entry.Obj  = null;
                        entry.Next = _nextFreeEntry;

                        _nextFreeEntry = entry;

                        _activeSlotsCount--;

                        result = true;
                    }
                }
            }

            return(result);
        }