Exemple #1
0
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textures.
            spriteBatch = new SpriteBatch(GraphicsDevice);

            Util.LoadContent(this);
            Util.SpriteBatch = spriteBatch;

            level = new Level(this);
            if (MediaPlayer.State != MediaState.Playing)
            {
                MediaPlayer.Play(level.Song);
            }
        }