/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Util.LoadContent(this); Util.SpriteBatch = spriteBatch; level = new Level(this); if (MediaPlayer.State != MediaState.Playing) { MediaPlayer.Play(level.Song); } }