protected static speciesattrs species_Attrs = null;//Pointer to an attached set of species Attributes.


        //Constructor.  This constructor can only be used on the first creation
        //instance of class species.  It sets the number of different varieties of species in the model.

        public species(uint n)
        {
            if (numSpec != 0)
            {
                throw new Exception("SPECIES::SPECIES(int)-> Number of species may only be set once at construction.");
            }

            all_species = new specie[n];
            for (int i = 0; i < n; i++)
            {
                all_species[i] = new specie(i);
            }

            numSpec = n;

            currentSpec = 0;
        }
Exemple #2
0
        //start killing trees gradually at the 80 % longevity until they reach their longevity
        // modified version of function : void SUCCESSION::kill(SPECIE *s, SPECIESATTR *sa)
        public static void KillTrees(uint local_r, uint local_c)
        {
            site local_site = gl_sites[local_r, local_c];

            for (int k = 1; k <= specAtNum; ++k)//sites.specNum
            {
                int longev = gl_spe_Attrs[k].Longevity;

                int numYears = longev / 5;

                float chanceMod = 0.8f / (numYears + 0.00000001f);

                float chanceDeath = 0.2f;

                int m_beg = (longev - numYears) / gl_sites.SuccessionTimeStep;
                int m_end = longev / gl_sites.SuccessionTimeStep;

                specie local_specie = local_site.SpecieIndex(k);

                for (int m = m_beg; m <= m_end; m++)
                {
                    int tmpTreeNum = (int)local_specie.getTreeNum(m, k);

                    int tmpMortality = 0;

                    if (tmpTreeNum > 0)
                    {
                        float local_threshold = chanceDeath * gl_sites.SuccessionTimeStep / 10;

                        for (int x = 1; x <= tmpTreeNum; x++)
                        {
                            if (system1.frand() < local_threshold)
                            {
                                tmpMortality++;
                            }
                        }
                        local_specie.setTreeNum(m, k, Math.Max(0, tmpTreeNum - tmpMortality));
                    }

                    chanceDeath += chanceMod;
                }
            }
        }
        //Constructor.  Should be used on all instance constructions other than the
        //first.  This may be used on the first instance of construction but should
        //be followed by a call to setNumber before the second construction instance.
        public species()
        {
            if (numSpec == 0)
            {
                all_species = null;
                currentSpec = 0;
            }
            else
            {
                all_species = new specie[numSpec];
                currentSpec = 0;

                for (int i = 0; i < numSpec; i++)
                {
                    all_species[i] = new specie(i);
                    all_species[i].AGELISTAllocateVector(i);
                }
            }
        }
        public void copy(specie[] in_all_species, uint in_numSpec)
        {
            if (in_all_species == null)
            {
                return;
            }

            numSpec = in_numSpec;

            all_species = new specie[numSpec];

            for (int i = 0; i < numSpec; i++)
            {
                all_species[i] = new specie(i);
                all_species[i].copy(in_all_species[i]);
            }

            currentSpec = 0;
        }
Exemple #5
0
        public void copy(specie in_specie)
        {
            if (in_specie == null)
            {
                return;
            }

            vegPropagules = in_specie.vegPropagules;

            disPropagules = in_specie.disPropagules;

            availableSeed = in_specie.availableSeed;

            treesFromVeg = in_specie.treesFromVeg;

            matureTree = in_specie.MatureTree;

            index = in_specie.index;

            base.copy(in_specie.agevector);
        }
        //This will perform a reclassification based upon the oldest cohort upon a landis stand.
        //The cohorts will be scaled into 16 age classes.
        public static void ageReclass(map8 m)
        {
            m.dim(snr, snc);

            m.rename("Age class representation");

            for (uint j = 1; j < map8.MapmaxValue; j++)
            {
                m.assignLeg(j, "");
            }


            string str;

            //J.Yang hard coding changing itr*sites.TimeStep to itr
            //J.Yang maxLeg is defined as 256 in map8.h, therefore, maximum age cohorts it can output is 254
            for (uint i = 1; i < map8.MaxValueforLegend - 4; i++)
            {
                str = string.Format("{0:   } - {1:   } yr", (i - 1) * time_step + 1, i * time_step);

                m.assignLeg(i, str);
            }


            m.assignLeg(0, "NoSpecies");

            m.assignLeg(map8.MaxValueforLegend - 1, "N/A");
            m.assignLeg(map8.MaxValueforLegend - 2, "Water");
            m.assignLeg(map8.MaxValueforLegend - 3, "NonForest");

            str = string.Format("	  >{0:   } yr", (map8.MaxValueforLegend - 4 - 1) * time_step);
            m.assignLeg(map8.MaxValueforLegend - 4, str);

            for (uint i = snr; i >= 1; i--)
            {
                for (uint j = 1; j <= snc; j++)
                {
                    if (PlugIn.gl_sites.locateLanduPt(i, j).active())
                    {
                        m[i, j] = 0;

                        uint myage = 0;

                        site local_site = PlugIn.gl_sites[i, j];

                        specie s = local_site.first();

                        while (s != null)
                        {
                            uint temp = s.oldest();

                            if (temp > myage)
                            {
                                myage = temp;
                            }

                            s = local_site.next();
                        }

                        m[i, j] = (ushort)(myage / time_step);
                    }

                    else if (PlugIn.gl_sites.locateLanduPt(i, j).lowland())
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 3);
                    }

                    else if (PlugIn.gl_sites.locateLanduPt(i, j).water())
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 2);
                    }

                    else
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 1);
                    }
                }
            }
        }
        //This will faciliate age output at 10 year step for species specified in species age index file.
        //This will output age at 10 year step for each specified species.
        //The cohorts can be up to 50 age classes, 0-500 years.
        public static void speciesAgeMap(map8 m, string ageFile)
        {
            int curSp = PlugIn.gl_spe_Attrs.current(ageFile);

            m.dim(snr, snc);

            m.rename(ageFile);


            string str;

            for (uint i = 1; i < map8.maxLeg - 4; i++)
            {
                str = string.Format("{0:   } - {1:   } yr", (i - 1) * time_step + 1, i * time_step);

                m.assignLeg(i, str);
            }

            m.assignLeg(0, "NotPresent");

            m.assignLeg(map8.MaxValueforLegend - 1, "N/A");
            m.assignLeg(map8.MaxValueforLegend - 2, "Water");
            m.assignLeg(map8.MaxValueforLegend - 3, "NonForest");

            str = string.Format("	  >{0} yr", (map8.maxLeg - 4 - 1) * time_step);
            m.assignLeg(map8.MaxValueforLegend - 4, str);



            for (uint i = snr; i >= 1; i--)
            {
                for (uint j = 1; j <= snc; j++)
                {
                    if (PlugIn.gl_sites.locateLanduPt(i, j) == null)
                    {
                        throw new Exception("Invalid landunit error\n");
                    }


                    if (PlugIn.gl_sites.locateLanduPt(i, j).active())
                    {
                        m[i, j] = 0;       //where species not presents

                        if (PlugIn.gl_sites[i, j] == null)
                        {
                            throw new Exception("No site\n");
                        }

                        specie s = PlugIn.gl_sites[i, j].current(curSp);

                        if (s == null)
                        {
                            Console.WriteLine("{0}\n", curSp);

                            throw new Exception("No Species\n");
                        }

                        if (s.query())
                        {
                            m[i, j] = (ushort)(s.oldest() / time_step); //compare ageReclass which uses +3 there???

                            if (m[i, j] > map8.MaxValueforLegend - 4)   //maximum longevity is 640 years// Notice 66 means 640 years
                            {
                                m[i, j] = (ushort)(map8.MaxValueforLegend - 4);
                            }
                        }
                    }

                    else if (PlugIn.gl_sites.locateLanduPt(i, j).water())
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 2);
                    }

                    else if (PlugIn.gl_sites.locateLanduPt(i, j).lowland())
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 3);
                    }

                    else
                    {
                        m[i, j] = (ushort)(map8.MaxValueforLegend - 1);
                    }
                }
            }
        }
        //This will reclassify a singular site.  M is the number of possible output classes.
        private int reclassifySite(site site_in, int m)
        {
            float[] sval = new float[MAX_RECLASS];

            specie local_specie = site_in.first();

            int j = 1;

            while (local_specie != null)
            {
                float c = (float)local_specie.oldest() / maximum[j - 1];

                if (c > 1.0)
                {
                    c = 1.0f;
                }

                for (int i = 1; i <= m; i++)
                {
                    if (BOOL[i, j] != 0)
                    {
                        if (BOOL[i, j] > 0)
                        {
                            sval[i] += c;
                        }
                        else
                        {
                            sval[i] -= c;
                        }


                        if (sval[i] != 0)
                        {
                            if (sval[i] > 1.0)
                            {
                                sval[i] = 1.0f;
                            }

                            if (sval[i] < 0.0)
                            {
                                sval[i] = 0.0f;
                            }
                        }
                    }
                }

                j++;

                local_specie = site_in.next();
            }



            int mx = 0;

            float mxVal = 0.0f;

            for (int i = 1; i <= m; i++)
            {
                if (sval[i] > mxVal)
                {
                    mxVal = sval[i];

                    mx = i;
                }
            }


            if (mxVal > 0.0)
            {
                return(mx);
            }
            else
            {
                return(m + 1);
            }
        }
 //This will calculate the reclassification value given a specie list for a site.
 private int reclassificationValue(specie s)
 {
     return(s.number());
 }
Exemple #10
0
        //This will reclassify sites from user defined class file and the existing age
        //maps. Class file is a file containing site descriptions for a set of class.
        //Age maps involved in the reclassification need to be created before.
        public static void reclassify(int timeStep, string[] ageMaps)
        {
            uint specAtNum = PlugIn.gl_spe_Attrs.NumAttrs;

            uint yDim = PlugIn.gl_sites.numRows;
            uint xDim = PlugIn.gl_sites.numColumns;


            for (int i = 0; i < specAtNum; i++)
            {
                string str = ageMaps[i] + ".age";

                string speciesName;

                //read species name from ageIndex file
                using (StreamReader inAgeIndex = new StreamReader(str))
                {
                    speciesName = system1.read_string(inAgeIndex);
                }



                int curSp = PlugIn.gl_spe_Attrs.current(speciesName);


                //read age map file from output directory
                str = PlugIn.gl_param.OutputDir + "/" + ageMaps[i] + timeStep.ToString() + ".gis";

                using (BinaryReader inAgeMap = new BinaryReader(File.Open(str, FileMode.Open)))
                {
                    byte[] dest = new byte[128];

                    inAgeMap.Read(dest, 0, 128);


                    // read inAgeMap
                    for (uint k = yDim; k > 0; k--)
                    {
                        for (uint j = 1; j <= xDim; j++)
                        {
                            int coverType = inAgeMap.Read();

                            if (coverType == 255)                                      //species absence
                            {
                                specie s = PlugIn.gl_sites[k, j].current(curSp);

                                s.clear();
                            }
                            else if (coverType >= 3)                             //0-empty 1-water 2-nonforest
                            {
                                specie s = PlugIn.gl_sites[k, j].current(curSp);

                                s.clear();

                                s.set((coverType - 2) * PlugIn.gl_sites.SuccessionTimeStep);
                            }
                        } //end for
                    }     //end for
                }         //end using
            }             //end for
        }