public Rune() { Accuracy = new RuneStat(this, Attr.Accuracy); AttackFlat = new RuneStat(this, Attr.AttackFlat); AttackPercent = new RuneStat(this, Attr.AttackPercent); CritDamage = new RuneStat(this, Attr.CritDamage); CritRate = new RuneStat(this, Attr.CritRate); DefenseFlat = new RuneStat(this, Attr.DefenseFlat); DefensePercent = new RuneStat(this, Attr.DefensePercent); HealthFlat = new RuneStat(this, Attr.HealthFlat); HealthPercent = new RuneStat(this, Attr.HealthPercent); Resistance = new RuneStat(this, Attr.Resistance); Speed = new RuneStat(this, Attr.Speed); }