Beispiel #1
0
 public Rune()
 {
     Accuracy       = new RuneStat(this, Attr.Accuracy);
     AttackFlat     = new RuneStat(this, Attr.AttackFlat);
     AttackPercent  = new RuneStat(this, Attr.AttackPercent);
     CritDamage     = new RuneStat(this, Attr.CritDamage);
     CritRate       = new RuneStat(this, Attr.CritRate);
     DefenseFlat    = new RuneStat(this, Attr.DefenseFlat);
     DefensePercent = new RuneStat(this, Attr.DefensePercent);
     HealthFlat     = new RuneStat(this, Attr.HealthFlat);
     HealthPercent  = new RuneStat(this, Attr.HealthPercent);
     Resistance     = new RuneStat(this, Attr.Resistance);
     Speed          = new RuneStat(this, Attr.Speed);
 }
Beispiel #2
0
 public Rune()
 {
     Accuracy = new RuneStat(this, Attr.Accuracy);
     AttackFlat = new RuneStat(this, Attr.AttackFlat);
     AttackPercent = new RuneStat(this, Attr.AttackPercent);
     CritDamage = new RuneStat(this, Attr.CritDamage);
     CritRate = new RuneStat(this, Attr.CritRate);
     DefenseFlat = new RuneStat(this, Attr.DefenseFlat);
     DefensePercent = new RuneStat(this, Attr.DefensePercent);
     HealthFlat = new RuneStat(this, Attr.HealthFlat);
     HealthPercent = new RuneStat(this, Attr.HealthPercent);
     Resistance = new RuneStat(this, Attr.Resistance);
     Speed = new RuneStat(this, Attr.Speed);
 }