Exemple #1
0
        private string[] GetFaceString(FaceLayout2D face)
        {
            if (face == null)
            {
                return(new string[3] {
                    "            ", "            ", "            "
                });
            }

            return(Faces[face.Self].GetFaceString(face));
        }
Exemple #2
0
 public void ResetFromCubeReader(CubeReader rotate, FaceLayout2D postion, int times)
 {
     this[postion.Self, postion.Left, postion.Up]    = FakeColor(rotate[times, 0, 0]);
     this[postion.Self, postion.Self, postion.Up]    = FakeColor(rotate[times, 0, 1]);
     this[postion.Self, postion.Right, postion.Up]   = FakeColor(rotate[times, 0, 2]);
     this[postion.Self, postion.Left, postion.Self]  = FakeColor(rotate[times, 1, 0]);
     this[postion.Self, postion.Self, postion.Self]  = FakeColor(rotate[times, 1, 1]);
     this[postion.Self, postion.Right, postion.Self] = FakeColor(rotate[times, 1, 2]);
     this[postion.Self, postion.Left, postion.Down]  = FakeColor(rotate[times, 2, 0]);
     this[postion.Self, postion.Self, postion.Down]  = FakeColor(rotate[times, 2, 1]);
     this[postion.Self, postion.Right, postion.Down] = FakeColor(rotate[times, 2, 2]);
 }
Exemple #3
0
        private void Print3Faces(FaceLayout2D left, FaceLayout2D center, FaceLayout2D right)
        {
            string[] side1 = GetFaceString(left);
            string[] side2 = GetFaceString(center);
            string[] side3 = GetFaceString(right);

            for (int i = 0; i < 3; i++)
            {
                //Console.WriteLine("{0}|{1}|{2}", s1[i], s2[i], s3[i]);
                bool isFirst = true;

                foreach (var side in new string[][] { side1, side2, side3 })
                {
                    if (!isFirst)
                    {
                        Console.Write('|');
                    }

                    isFirst = false;

                    string[] cells = side[i].Split(':');


                    if (cells.Length == 1)
                    {
                        Console.Write($"{side[i]}");
                    }
                    else
                    {
                        foreach (var cell in cells)
                        {
                            if (cell.Trim().Length > 0)
                            {
                                int color = cell.Trim()[0] - '0';

                                //map the color to what is on my cube
                                color = (int)Face.GetColorForFace((sbyte)color);

                                //set background color with intensity
                                using (new ConsoleColor(color | (int)ConsoleColor.BackGroundColor.White))
                                {
                                    Console.Write($"{cell}");
                                }
                                Console.Write(":");
                            }
                        }
                    }
                }
                Console.WriteLine();
            }
            Console.WriteLine("____________________________________");
        }
Exemple #4
0
        public string[] GetFaceString(FaceLayout2D position)
        {
            string[] ret = new string[3];

            ret[0] = String.Format("{0}{1}{2}",
                                   this[position.Self, position.Left, position.Up],
                                   this[position.Self, position.Self, position.Up],
                                   this[position.Self, position.Right, position.Up]
                                   );

            ret[1] = String.Format("{0}{1}{2}",
                                   this[position.Self, position.Left, position.Self],
                                   this[position.Self, position.Self, position.Self],
                                   this[position.Self, position.Right, position.Self]
                                   );

            ret[2] = String.Format("{0}{1}{2}",
                                   this[position.Self, position.Left, position.Down],
                                   this[position.Self, position.Self, position.Down],
                                   this[position.Self, position.Right, position.Down]
                                   );

            return(ret);
        }