protected override void OnCast() { HealingCircle healingCircle = Instantiate(healingCirclePrefab, transform.position, transform.rotation).GetComponent <HealingCircle>(); healingCircle.Activate(healingCircleDuration, healingCirclePower); StartCooldown(); }
protected override void OnCast() { Vector3 screenPos = Input.mousePosition; Vector2 worldpos = mainCamera.ScreenToWorldPoint(screenPos); healingCircle = Instantiate(healingCirclePrefab, worldpos, transform.rotation).GetComponent <HealingCircle>(); isSelecting = true; IsLocked = true; }