void consoleListener_InteractionHandled(object sender, InteractionEventArgs e)
        {
            lock (_interaction)

            {
                _interaction = e.interaction;
                _interactionHappened = true;
                getInput.Set();
            }
        }
 protected virtual void OnInteractionHandled(InteractionEventArgs e)
 {
     if (InteractionHandled != null) InteractionHandled(this, e);
 }