public void DisplayWinner(Player1 player1, Player2 player2, CheckPlayerWin checkplayerwin)
 {
     switch (checkplayerwin.outcome)
     {
         case 0:
             Console.WriteLine("You have tied by throwing the same hand sign!");
             break;
         case 1:
             Console.WriteLine(player1.Player1Name + " has won!");
             player1.Winstreak++;
             player2.Winstreak = 0;
             break;
         case 2:
             Console.WriteLine(player2.Player2Name + " has won!");
             player2.Winstreak++;
             player1.Winstreak = 0;
             break;
         case 3:
             Console.WriteLine(player1.Player1Name + " has won!");
             player1.Winstreak++;
             player2.Winstreak = 0;
             break;
         case 4:
             Console.WriteLine(player2.Player2Name + " has won!");
             player2.Winstreak++;
             player1.Winstreak = 0;
             break;
     }
 }
        public int pickNumberOfPlayers (Player1 player1, Player2 player2, NumberOfPlayers numberofplayers)
            {
            int numberOfPlayers;
                bool userHasPickedValidPlayerNumber = false;
                numberOfPlayers = numberofplayers.getNumberOfPlayers();

                while (userHasPickedValidPlayerNumber == false)
                {
                switch (numberOfPlayers)
                {
                    case 2:
                        userHasPickedValidPlayerNumber = true;
                        player1.getPlayer1name();
                        player2.getPlayer2name();
                        break;
                    case 1:
                        userHasPickedValidPlayerNumber = true;
                        player1.getPlayer1name();
                        player2.Player2Name = "AI Andrew";
                        break;
                    default:
                        numberOfPlayers = numberofplayers.getNumberOfPlayers();
                        break;
                }
            }
            return numberOfPlayers;
            }
        static void Main(string[] args)
        {

            int numberOfPlayers;

            NumberOfPlayers numberofplayers = new NumberOfPlayers();
            Player1 player1 = new Player1();
            Player2 player2 = new Player2();
            PlayerChooseSign signChoice = new PlayerChooseSign();
            CheckPlayerWin checkplayerwin = new CheckPlayerWin();
            UserPickNumberOfPlayers userpicknumberofplayers = new UserPickNumberOfPlayers();
            UserPickHandSign userpickhandsign = new UserPickHandSign();
            DisplayResults displayresults = new DisplayResults();
            WriteToDocument writetodocument = new WriteToDocument();
            ReadFromDocument readfromdocument = new ReadFromDocument();

            readfromdocument.writeDocumentContent();

            numberOfPlayers = userpicknumberofplayers.pickNumberOfPlayers(player1, player2, numberofplayers);

            userpickhandsign.pickHandSign(numberOfPlayers, checkplayerwin, signChoice, player1, player2);
           
            checkplayerwin.getResult();

            displayresults.DisplayWinner(player1, player2, checkplayerwin);

            checkplayerwin.SignClassOutput();

            writetodocument.writeTextToDocument(player1, player2);
        }
 public void pickHandSign(int numberOfPlayers, CheckPlayerWin checkplayerwin,PlayerChooseSign signChoice, Player1 player1, Player2 player2) {
     switch (numberOfPlayers)
     {
         case 1:
             checkplayerwin.player1sign = signChoice.getPlayerHandsign();
             checkplayerwin.player2sign = rnd.Next(5);
             break;
         case 2:
             Console.WriteLine(player1.Player1Name + " it's your turn!");
             checkplayerwin.player1sign = signChoice.getPlayerHandsign();
             Console.Clear();
             Console.WriteLine(player2.Player2Name + " it's your turn!");
             checkplayerwin.player2sign = signChoice.getPlayerHandsign();
             Console.Clear();
             break;
     }
 }
Exemple #5
0
        static void Main(string[] args)
        {
            // creating player and cpu objects
            Player1 player1 = new Player1();
            Player1 player2 = new Player1();
            CPU_player cpu_player = new CPU_player();
            bool loop = true;
            int input;
            do
            {
                Console.WriteLine("Welcome to dual rock paper scissors");
                Console.WriteLine("1. 2 Player mode");
                Console.WriteLine("2. 1 player VS. CPU");
                input = int.Parse(Console.ReadLine());
                switch (input)
                {
                    case 1:
                        {

                            // Choosing hands and setting scores to 0

                            player1.Choosehands();
                            player2.Choosehands();
                            player1.Hand1Score = 0;
                            player1.Hand2Score = 0;
                            player2.Hand1Score = 0;
                            player2.Hand2Score = 0;

                            // stupid pile of if words checking which hands win, should've thought of an algorithm or something for this

                            if (player1.Hand1 == player2.Hand1)
                            {
                                player1.Hand1Score = 0;
                                player2.Hand1Score = 0;
                            }
                            else if (player1.Hand1 == 1)
                            {
                                if (player2.Hand1 == 2)
                                    player2.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }
                            else if (player1.Hand1 == 2)
                            {
                                if (player2.Hand1 == 3)
                                    player2.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }
                            else if (player1.Hand1 == 3)
                            {
                                if (player2.Hand1 == 1)
                                    player2.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }



                            if (player1.Hand2 == player2.Hand2)
                            {
                                player1.Hand2Score = 0;
                                player2.Hand2Score = 0;
                            }
                            else if (player1.Hand2 == 1)
                            {
                                if (player2.Hand2 == 2)
                                    player2.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            else if (player1.Hand2 == 2)
                            {
                                if (player2.Hand2 == 3)
                                    player2.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            else if (player1.Hand2 == 3)
                            {
                                if (player2.Hand2 == 1)
                                    player2.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            Console.Clear();

                            // Printing out hand choices

                            Console.WriteLine("Player 1:");
                            player1.Revealhands();
                            Console.WriteLine();
                            Console.WriteLine("Player 2:");
                            player2.Revealhands();

                            // Checking who won

                            if ((player1.Hand1Score + player1.Hand2Score) > (player2.Hand1Score + player2.Hand2Score))
                                Console.WriteLine("Player 1 wins!");
                            else if ((player1.Hand1Score + player1.Hand2Score) < (player2.Hand1Score + player2.Hand2Score))
                                Console.WriteLine("Player 2 wins!");
                            else
                                Console.WriteLine("Tie!");

                            Console.WriteLine();
                            break;
                        }



                    case 2:
                        {
                            // Choosing hands and setting scores to 0

                            player1.Choosehands();
                            cpu_player.CpuHand();
                            player1.Hand1Score = 0;
                            player1.Hand2Score = 0;
                            cpu_player.Hand1Score = 0;
                            cpu_player.Hand2Score = 0;

                            // stupid pile of if words checking which hands win, should've thought of an algorithm or something for this

                            if (player1.Hand1 == cpu_player.Hand1)
                            {
                                player1.Hand1Score = 0;
                                cpu_player.Hand1Score = 0;
                            }
                            else if (player1.Hand1 == 1)
                            {
                                if (cpu_player.Hand1 == 2)
                                    cpu_player.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }
                            else if (player1.Hand1 == 2)
                            {
                                if (cpu_player.Hand1 == 3)
                                    cpu_player.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }
                            else if (player1.Hand1 == 3)
                            {
                                if (cpu_player.Hand1 == 1)
                                    cpu_player.Hand1Score = 1;
                                else player1.Hand1Score = 1;
                            }



                            if (player1.Hand2 == cpu_player.Hand2)
                            {
                                player1.Hand2Score = 0;
                                cpu_player.Hand2Score = 0;
                            }
                            else if (player1.Hand2 == 1)
                            {
                                if (cpu_player.Hand2 == 2)
                                    cpu_player.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            else if (player1.Hand2 == 2)
                            {
                                if (cpu_player.Hand2 == 3)
                                    cpu_player.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            else if (player1.Hand2 == 3)
                            {
                                if (cpu_player.Hand2 == 1)
                                    cpu_player.Hand2Score = 1;
                                else player1.Hand2Score = 1;
                            }
                            Console.Clear();

                            // Printing out hand choices

                            Console.WriteLine("Player 1:");
                            player1.Revealhands();
                            Console.WriteLine();
                            Console.WriteLine("CPU :");
                            cpu_player.Revealhands();

                            // Checking for winner

                            if ((player1.Hand1Score + player1.Hand2Score) > (cpu_player.Hand1Score + cpu_player.Hand2Score))
                                Console.WriteLine("Player 1 wins!");
                            else if ((player1.Hand1Score + player1.Hand2Score) < (cpu_player.Hand1Score + cpu_player.Hand2Score))
                                Console.WriteLine("Computer wins!");
                            else
                                Console.WriteLine("Tie!");

                            Console.WriteLine();
                            break;
                        }
                }
            } while (loop == true);
        }
        public void writeTextToDocument(Player1 player1, Player2 player2)
        {
            string[] playernames = { player1.Player1Name, player2.Player2Name };

            System.IO.File.WriteAllLines(@"C:\Users\Robert\Documents\devcodecamp\RockPaperScissors\RPSplayers.txt", playernames);
        }
Exemple #7
0
        static void Main(string[] args)
        {
            var john = new Player1(0);
            var dana = new Player2(0);
            var josie = new Player3(0);
            var theGame = new Game();

            for(int i = 0; i < 100; i++)
            {
                var rnd = new Random();
                int value = rnd.Next(7);

                switch (value)
                {
                    case 1:
                        Console.WriteLine("Round " + i + " " + john.Act() + " VS " + dana.Act() + "  -----> WINNER: " + (theGame.Fight(john, dana)).Act());
                        break;
                    case 2:
                        Console.WriteLine("Round " + i + " " + john.Act() + " VS " + josie.Act() + "  -----> WINNER: " + (theGame.Fight(john, josie)).Act());
                        break;
                    default:
                        Console.WriteLine("Round " + i + " " + dana.Act() + " VS " + josie.Act() + "  -----> WINNER: " + (theGame.Fight(dana, josie)).Act());
                        break;
                }

            }

            Console.WriteLine("Rock Number of Wins = " + john.NumOfWins);
            int rockWins = john.NumOfWins;
            Console.WriteLine("Paper Number of Wins = " + dana.NumOfWins);
            int paperWins = dana.NumOfWins;
            Console.WriteLine("Scissors Number of Wins = " + josie.NumOfWins);
            int scissorsWins = josie.NumOfWins;

            if(rockWins > paperWins && rockWins > scissorsWins)
            {
                Console.WriteLine("Rock Wins with total of: " + john.NumOfWins);
            }
            else if (paperWins > rockWins && paperWins > scissorsWins)
            {
                Console.WriteLine("Paper Wins with total of: " + dana.NumOfWins);
            }
            else
            {
                Console.WriteLine("Scissors Wins with total of: " + josie.NumOfWins);
            }

            Console.Read();
        }
Exemple #8
0
        public void RunApp()
        {
            Console.WriteLine("Enter your name");
            string name = Console.ReadLine();

            Console.WriteLine("Would you like to play against player 1 or player 2(enter 1 for player 1, 2 for player 2): ");
            int userChoice;

            userChoice = IsValidIntEntered(Console.ReadLine());
            char loopBreaker;
            int  userPlayerWins = 0;
            int  compPlayerWins = 0;


            do
            {
                if (userChoice == 1)
                {
                    Console.WriteLine("Rock, Paper, Scissors: (1 = rock, 2 = paper, 3 = scissors)");
                    string     choice     = Console.ReadLine();
                    UserPlayer user       = new UserPlayer(name, choice);
                    Player1    compPlayer = new Player1();

                    if (user.RoshamboValue == Roshambo.rock)
                    {
                        Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                        Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");

                        Console.WriteLine("Neither player wins draw");
                    }
                    else if (user.RoshamboValue == Roshambo.paper)
                    {
                        Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                        Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                        Console.WriteLine($"{user.Name} wins");
                        userPlayerWins++;
                    }
                    else
                    {
                        Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                        Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                        Console.WriteLine($"{compPlayer.Name} wins");
                        compPlayerWins++;
                    }

                    Console.ReadLine();
                }
                else
                {
                    Console.WriteLine("Rock, Paper, Scissors: (1 = rock, 2 = paper, 3 = scissors)");
                    string     choice       = Console.ReadLine();
                    UserPlayer user         = new UserPlayer(name, choice);
                    Player2    compPlayer   = new Player2();
                    Player3    playerResult = new Player3();
                    compPlayer.RoshamboValue = playerResult.RoshamboChoice(compPlayer);
                    if (user.RoshamboValue == Roshambo.rock)
                    {
                        if (compPlayer.RoshamboValue == Roshambo.rock)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Its a tie!");
                        }
                        else if (compPlayer.RoshamboValue == Roshambo.paper)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Player 2 wins!");
                            compPlayerWins++;
                        }
                        else
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine($"{user.Name} wins!");
                            userPlayerWins++;
                        }
                    }
                    else if (user.RoshamboValue == Roshambo.paper)
                    {
                        if (compPlayer.RoshamboValue == Roshambo.rock)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine($"{user.Name} wins!");
                            userPlayerWins++;
                        }
                        else if (compPlayer.RoshamboValue == Roshambo.paper)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Its a tie!");
                        }
                        else
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Player 2 wins!");
                            compPlayerWins++;
                        }
                    }
                    else
                    {
                        if (compPlayer.RoshamboValue == Roshambo.rock)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Player 2 wins!");
                            compPlayerWins++;
                        }
                        else if (compPlayer.RoshamboValue == Roshambo.paper)
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine($"{user.Name} wins!");
                            userPlayerWins++;
                        }
                        else
                        {
                            Console.WriteLine($"{user.Name}: {user.RoshamboValue}");
                            Console.WriteLine($"{compPlayer.Name}: {compPlayer.RoshamboValue}");
                            Console.WriteLine("Its a tie!");
                        }
                    }
                }
                Console.WriteLine("Do you wish to continue(enter y/n): "); //ask user to if they want to continue
                loopBreaker = IsValidLoopBreaker(Console.ReadLine());      //storing answer and if it's valid input
                Console.ReadLine();
            } while (loopBreaker == 'y');

            Console.WriteLine($"{name} won {userPlayerWins} games");
            Console.WriteLine($"{name} lost {compPlayerWins} games");
        }