/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerE = new SweepingBladeLogicProvider(); this.providerQ = new SteelTempestLogicProvider(); this.providerTurret = new TurretLogicProvider(); base.OnInitialize(); }
/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerE = new SweepingBladeLogicProvider(); this.providerTurret = new TurretLogicProvider(); this.Targets = new List <AIHeroClient>(); base.OnInitialize(); }
/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerE = new SweepingBladeLogicProvider(); this.providerTurret = new TurretLogicProvider(); this.Units = new List <Obj_AI_Base>(); this.Dashes = new List <Dash>(); base.OnInitialize(); }
/// <summary> /// Called when [initialize]. /// </summary> protected override void OnInitialize() { this.providerQ = new SteelTempestLogicProvider(); this.providerTurret = new TurretLogicProvider(); this.Units = new List <Obj_AI_Base>(); base.OnInitialize(); }
public void Initialize() { this.providerE = new SweepingBladeLogicProvider(); this.providerTurret = new TurretLogicProvider(); }