public override void OnDraw()
        {
            m_Playfield.Draw(GetRenderer());

            m_ScoreWidget.Text = PlayerSaveInfo <T> .GetPlayerInfo().Score.ToString();

            base.OnDraw();
        }
        public override void OnDraw(Graphics2D graphics2D)
        {
            GameImageSequence background = (GameImageSequence)DataAssetCache.Instance.GetAsset(typeof(GameImageSequence), "GameBackground");

            graphics2D.Render(background.GetImageByIndex(0), 0, 0);

            m_Playfield.Draw(graphics2D);

            base.OnDraw(graphics2D);
        }