Exemple #1
0
    private void Update()
    {
        movement.Move(player.GetAxis2D("Move Horizontal", "Move Vertical"));
        //Debug.Log(player.GetAxis2D("Move Horizontal", "Move Vertical"));

        if (player.GetButton("Fire"))
        {
            FireButtonPressed();
        }
        if (player.GetButton("Fire2"))
        {
            Fire2ButtonPressed();
        }

        if (player.GetButton("Dash"))
        {
            DashButtonPressed();
        }

        if (mouseInput)
        {
            Vector3 v_diff = (MouseTargetLocation.position - transform.position);
            float   Rad    = Mathf.Atan2(v_diff.y, v_diff.x);
            float   angle  = Rad * Mathf.Rad2Deg;
            rotationEvent.Invoke(angle);
        }

        else
        {
            rotationEvent.Invoke(Quaternion.LookRotation(player.GetAxis2D("Rotate Horizontal", "Rotate Vertical")).eulerAngles.z);
            //    Debug.Log(Quaternion.LookRotation(player.GetAxis2D("Rotate Horizontal", "Rotate Vertical")).eulerAngles.z);
        }
    }
        private Vector3 GetMoveInput()
        {
            if (m_moveInterpreter == null)
            {
                return(Vector3.zero);
            }

            Vector2 rawMoveInput     = m_input.GetAxis2D(Action.MoveHorizontal, Action.MoveVertical);
            Vector2 clampedMoveInput = Vector2.ClampMagnitude(rawMoveInput, 1);

            return(m_moveInterpreter.Interpret(clampedMoveInput, m_gravityNormal));
        }
    public override void DoUpdate()
    {
        for (int i = 0; i < actions.Length; i++)
        {
            ActionPair pair = actions[i];

            switch (pair.def.kind)
            {
            case InputAction.Kind.Button:
            {
                // Fix something here! Is called for 5/6 Frames
                bool held    = player.GetButton(pair.def.rewiredAction1);
                bool oldHeld = pair.action.buttonHeld;
                var  change  =
                    held == oldHeld ? InputAction.ValueChange.None :
                    held ? InputAction.ValueChange.NotZero :
                    InputAction.ValueChange.Zero
                ;
                pair.action = new InputAction(held, change);
                break;
            }

            case InputAction.Kind.Axis:
            {
                float value    = player.GetAxis(pair.def.rewiredAction1);
                float oldValue = pair.action.axis;
                var   change   =
                    value == oldValue ? InputAction.ValueChange.None :
                    Math.Abs(value) > 0.0f ? InputAction.ValueChange.NotZero :
                    InputAction.ValueChange.Zero
                ;
                pair.action = new InputAction(value, change);
                break;
            }

            case InputAction.Kind.Axis2D:
            {
                Vector2 value    = player.GetAxis2D(pair.def.rewiredAction1, pair.def.rewiredAction2);
                Vector2 oldValue = pair.action.axis2D;
                var     change   =
                    value.sqrMagnitude == oldValue.sqrMagnitude ? InputAction.ValueChange.None :
                    value.sqrMagnitude > 0.0f ? InputAction.ValueChange.NotZero :
                    InputAction.ValueChange.Zero
                ;
                pair.action = new InputAction(value, change);
                break;
            }
            }
        }
    }
Exemple #4
0
    private void Awake()
    {
        player = ReInput.players.GetPlayer(0);

        Debug.Log(player.GetAxis2D("Move Horizontal", "Move Vertical"));
    }