private IEnumerator Start()
        {
            InitOrbitPlacement();

            while (!LevelInitializer.IsInitialized)
            {
                yield return(null);
            }

            m_input = ReInput.players.GetPlayer(0);
            SetMoveInterpreter(PlayerSettings.Instance.CurrentMovement);

            m_input.CreateMapActivationRules();
            m_input.SetControlsActive(Category.Gameplay, true);
        }