/// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        public override void Draw(SpriteBatch spriteBatch)
        {
            // TODO: Add your drawing code here


            spriteBatch.Draw(background, backgroundRect, Color.White);

            mainMenuButton.Draw(spriteBatch);

            if (displayLoading == true)
            {
                spriteBatch.Draw(loadingImg, loadingRect, Color.White);
            }
        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(backgroundImage, backgroundRect, Color.White);
            //levelOneButton.Draw(spriteBatch);
            levelTwoButton.Draw(spriteBatch);
            //levelThreeButton.Draw(spriteBatch);
            //levelFourButton.Draw(spriteBatch);
            //levelFiveButton.Draw(spriteBatch);
            if (displayLoading == true)
            {
                spriteBatch.Draw(loadingImg, loadingRect, Color.White);
            }

            //spriteBatch.Draw(Aimg, new Rectangle(50,100, 50,50), Color.White);
            spriteBatch.Draw(Bimg, new Rectangle(400, 100, 50, 50), Color.White);
            //spriteBatch.Draw(Ximg, new Rectangle(50, 350, 50, 50), Color.White);
            //spriteBatch.Draw(Yimg, new Rectangle(400, 350, 50, 50), Color.White);
            //spriteBatch.Draw(startImage, startRect, Color.White);
        }
        public override void Draw(SpriteBatch spriteBatch)
        {
            videotexture = videoplayer.GetTexture();
            // TODO: Add your drawing code here



            spriteBatch.Draw(background, backgroundRect, Color.White);
            spriteBatch.Draw(videotexture, videotexturerect, Color.White);


            if (videoplayer.State == MediaState.Stopped)
            {
                //  spriteBatch.DrawString(font, "HOLD CONTINUE", new Vector2(0, 0), Color.White);
                continueButton.Draw(spriteBatch);
            }

            if (displayLoading == true)
            {
                spriteBatch.Draw(loadingImg, loadingRect, Color.White);
            }
        }