/* * [OnDeserializing] * public void JobSkillsDeserialization(StreamingContext context) * { * backgroundRect = new Rectangle(0, 0, 800, 600); * backgroundmusicPath = "jobskills/bgmusic01"; * backgroundPath = "jobskills/jobskills"; * }*/ public override void LoadContent(ContentManager Content) { displayLoading = false; gamepadstate = new GamePadState(); mainMenuColors = new Color[3]; mainMenuColors[0] = Color.LightBlue; mainMenuColors[1] = Color.Blue; mainMenuColors[2] = Color.DarkBlue; mainMenuRect = new Rectangle(200, 400, 300, 75); backgroundRect = new Rectangle(0, 0, 800, 600); base.LoadContent(Content); // Create a new SpriteBatch, which can be used to draw textures. loadingImg = Content.Load <Texture2D>("content/waitloading"); loadingRect = new Rectangle(0, 0, 400, 100); backgroundmusic = Content.Load <Song>(backgroundmusicPath); MediaPlayer.Play(backgroundmusic); background = Content.Load <Texture2D>(backgroundPath); // TODO: use this.Content to load your game content here mainMenuImg = Content.Load <Texture2D>("content/mainmenu"); mainMenuButtonSound = Content.Load <SoundEffect>("ResumeGamePlayState/boom"); mainMenuButton = new LeapTimeButton(mainMenuColors, 3, mainMenuImg, mainMenuRect, mainMenuButtonSound); mainMenuButton.LoadContent(Content); }
public override void LoadContent(ContentManager Content) { Aimg = Content.Load <Texture2D>("ResumeGamePlayState/buttonfolder/A"); Bimg = Content.Load <Texture2D>("ResumeGamePlayState/buttonfolder/B"); Ximg = Content.Load <Texture2D>("ResumeGamePlayState/buttonfolder/X"); Yimg = Content.Load <Texture2D>("ResumeGamePlayState/buttonfolder/Y"); startImage = Content.Load <Texture2D>("ResumeGamePlayState/buttonfolder/START"); levelOneImage = Content.Load <Texture2D>("content/levelone"); levelTwoImage = Content.Load <Texture2D>("content/leveltwo"); levelThreeImage = Content.Load <Texture2D>("content/levelthree"); levelFourImage = Content.Load <Texture2D>("content/levelfour"); levelFiveImage = Content.Load <Texture2D>("content/levelfive"); backgroundImage = Content.Load <Texture2D>("backgrounds/deepestmaster"); mainMenuImage = Content.Load <Texture2D>("content/mainmenu"); loadingImg = Content.Load <Texture2D>("content/waitloading"); buttonSound = Content.Load <SoundEffect>("ResumeGamePlayState/boom"); backgroundMusic = Content.Load <Song>("ResumeGamePlayState/bgmusic01"); MediaPlayer.Play(backgroundMusic); levelOneButton = new LeapTimeButton(buttonColors, numberOfSecondsForButtons, levelOneImage, levelOneRect, buttonSound); levelTwoButton = new LeapTimeButton(buttonColors, numberOfSecondsForButtons, levelTwoImage, levelTwoRect, buttonSound); levelThreeButton = new LeapTimeButton(buttonColors, numberOfSecondsForButtons, levelThreeImage, levelThreeRect, buttonSound); levelFourButton = new LeapTimeButton(buttonColors, numberOfSecondsForButtons, levelFourImage, levelFourRect, buttonSound); levelFiveButton = new LeapTimeButton(buttonColors, numberOfSecondsForButtons, levelFiveImage, levelFiveRect, buttonSound); levelOneButton.LoadContent(Content); levelTwoButton.LoadContent(Content); levelThreeButton.LoadContent(Content); levelFourButton.LoadContent(Content); levelFiveButton.LoadContent(Content); }
public override void LoadContent(ContentManager Content) { // Create a new SpriteBatch, which can be used to draw textures. base.LoadContent(Content); background = Content.Load <Texture2D>(backgroundPath); videoplayer = new VideoPlayer(); video = Content.Load <Video>(videoPath); video2 = Content.Load <Video>(video2Path); // TODO: use this.Content to load your game content here videogamemusic = Content.Load <Song>(videogamemusicPath); font = Content.Load <SpriteFont>(fontPath); if (state == 0) { videoplayer.Play(video2); } else if (state == 1) { videoplayer.Play(video); } if (PlayTheMusic.Yes == playTheMusic) { MediaPlayer.Play(videogamemusic); } else if (PlayTheMusic.No == playTheMusic) { MediaPlayer.Stop(); } loadingImg = Content.Load <Texture2D>("content/waitloading"); loadingRect = new Rectangle(0, 0, 400, 100); continueButtonImg = Content.Load <Texture2D>(continueButtonImgPath); continueButtonRect = new Rectangle(50, 200, 239, 59); soundContinueButton = Content.Load <SoundEffect>(soundContinueButtonPath); continueButton = new LeapTimeButton(continueButtonImg, continueButtonRect, soundContinueButton); continueButton.LoadContent(Content); }