public void libraryTestParametrConstructor()
 {
     GameLibrary l;
     List<Game> lst = new List<Game>();
     lst.Add(new Game("BF3"));
     lst.Add(new Game("Touhou"));
     lst.Add(new Game("SC2"));
     l = new GameLibrary(lst);
     if (l.Find("BF3") != true)
     {
         Assert.Fail();
     }
 }
 public void libraryTestGetSetBracket()
 {
     GameLibrary l;
     List<Game> lst = new List<Game>();
     lst.Add(new Game("BF3"));
     lst.Add(new Game("Touhou"));
     lst.Add(new Game("SC2"));
     l = new GameLibrary();
     l.Copy(lst);
     l.Bracket = l.Bracket;
     if (l.Find("Touhou") != true)
     {
         Assert.Fail();
     }
 }
 public void libraryTestDelete()
 {
     GameLibrary l = new GameLibrary();
     l.Add(new Game("BF3"));
     l.Delete("BF3");
     if (l.Find("BF3") != false)
     {
         Assert.Fail();
     }
 }
 public void libraryTestFind()
 {
     List<Game> lst = new List<Game>();
     lst.Add(new Game("BF3"));
     GameLibrary l = new GameLibrary(lst);
     if (l.Find("BF3") != true)
     {
         Assert.Fail();
     }
 }
 public void libraryTestAdd()
 {
     GameLibrary l = new GameLibrary();
     l.Add(new Game("BF3"));
     if (l.Find("BF3") != true)
     {
         Assert.Fail();
     }
 }