public void libraryTestParametrConstructor() { GameLibrary l; List<Game> lst = new List<Game>(); lst.Add(new Game("BF3")); lst.Add(new Game("Touhou")); lst.Add(new Game("SC2")); l = new GameLibrary(lst); if (l.Find("BF3") != true) { Assert.Fail(); } }
public void libraryTestGetSetBracket() { GameLibrary l; List<Game> lst = new List<Game>(); lst.Add(new Game("BF3")); lst.Add(new Game("Touhou")); lst.Add(new Game("SC2")); l = new GameLibrary(); l.Copy(lst); l.Bracket = l.Bracket; if (l.Find("Touhou") != true) { Assert.Fail(); } }
public void libraryTestDelete() { GameLibrary l = new GameLibrary(); l.Add(new Game("BF3")); l.Delete("BF3"); if (l.Find("BF3") != false) { Assert.Fail(); } }
public void libraryTestFind() { List<Game> lst = new List<Game>(); lst.Add(new Game("BF3")); GameLibrary l = new GameLibrary(lst); if (l.Find("BF3") != true) { Assert.Fail(); } }
public void libraryTestAdd() { GameLibrary l = new GameLibrary(); l.Add(new Game("BF3")); if (l.Find("BF3") != true) { Assert.Fail(); } }