public override void SpawnSetup(Map map) { base.SpawnSetup(map); compAir = GetComp <CompAirTrader>(); Common.WipeExistingPipe(Position); }
public override void SpawnSetup(Map map, bool respawningAfterLoad) { base.SpawnSetup(map, respawningAfterLoad); compAir = GetComp <CompAirTrader>(); Common.WipeExistingPipe(map, Position); }
private void AddPusherOrPuller(CompAirTrader airTrader) { if (airTrader.Props.units > 0) { pullers += airTrader.Props.units; } else if (airTrader.Props.units < 0) { pushers -= airTrader.Props.units; } }
public override void SpawnSetup() { base.SpawnSetup(); compAir = GetComp< CompAirTrader >(); Common.WipeExistingPipe( Position ); }